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HdPrmanLightFilter Class Referencefinal

A representation for light filters. More...

#include <lightFilter.h>

+ Inheritance diagram for HdPrmanLightFilter:

Public Member Functions

 HdPrmanLightFilter (SdfPath const &id, TfToken const &lightFilterType)
 
void Sync (HdSceneDelegate *sceneDelegate, HdRenderParam *renderParam, HdDirtyBits *dirtyBits) override
 Synchronizes state from the delegate to this object.
 
void SyncToRiley (HdSceneDelegate *sceneDelegate, riley::Riley *riley)
 Make sure this material has been updated in Riley.
 
HdDirtyBits GetInitialDirtyBitsMask () const override
 Returns the minimal set of dirty bits to place in the change tracker for use in the first sync of this prim.
 
void Finalize (HdRenderParam *renderParam) override
 Finalizes object resources.
 
riley::CoordinateSystemId GetCoordSysId ()
 
- Public Member Functions inherited from HdSprim
HD_API HdSprim (SdfPath const &id)
 
SdfPath const & GetId () const
 Returns the identifier by which this state is known.
 
virtual void Sync (HdSceneDelegate *sceneDelegate, HdRenderParam *renderParam, HdDirtyBits *dirtyBits)=0
 Synchronizes state from the delegate to this object.
 
virtual HD_API void Finalize (HdRenderParam *renderParam)
 Finalizes object resources.
 
virtual HdDirtyBits GetInitialDirtyBitsMask () const =0
 Returns the minimal set of dirty bits to place in the change tracker for use in the first sync of this prim.
 

Detailed Description

A representation for light filters.

Definition at line 50 of file lightFilter.h.

Member Function Documentation

◆ Finalize()

void Finalize ( HdRenderParam renderParam)
overridevirtual

Finalizes object resources.

This function might not delete resources, but it should deal with resource ownership so that the sprim is deletable.

Reimplemented from HdSprim.

◆ GetInitialDirtyBitsMask()

HdDirtyBits GetInitialDirtyBitsMask ( ) const
overridevirtual

Returns the minimal set of dirty bits to place in the change tracker for use in the first sync of this prim.

Typically this would be all dirty bits.

Implements HdSprim.

◆ Sync()

void Sync ( HdSceneDelegate sceneDelegate,
HdRenderParam renderParam,
HdDirtyBits *  dirtyBits 
)
overridevirtual

Synchronizes state from the delegate to this object.

Implements HdSprim.

◆ SyncToRiley()

void SyncToRiley ( HdSceneDelegate sceneDelegate,
riley::Riley *  riley 
)

Make sure this material has been updated in Riley.


The documentation for this class was generated from the following file: