24#ifndef EXT_RMANPKG_22_0_PLUGIN_RENDERMAN_PLUGIN_HD_PRMAN_LIGHT_FILTER_H
25#define EXT_RMANPKG_22_0_PLUGIN_RENDERMAN_PLUGIN_HD_PRMAN_LIGHT_FILTER_H
28#include "pxr/imaging/hd/sprim.h"
33PXR_NAMESPACE_OPEN_SCOPE
44class HdPrman_RenderParam;
59 HdDirtyBits *dirtyBits)
override;
73 riley::CoordinateSystemId GetCoordSysId();
76 void _SyncToRileyWithLock(
80 riley::CoordinateSystemId _coordSysId;
81 mutable std::mutex _syncToRileyMutex;
86PXR_NAMESPACE_CLOSE_SCOPE
A representation for light filters.
void Sync(HdSceneDelegate *sceneDelegate, HdRenderParam *renderParam, HdDirtyBits *dirtyBits) override
Synchronizes state from the delegate to this object.
void SyncToRiley(HdSceneDelegate *sceneDelegate, riley::Riley *riley)
Make sure this material has been updated in Riley.
void Finalize(HdRenderParam *renderParam) override
Finalizes object resources.
HdDirtyBits GetInitialDirtyBitsMask() const override
Returns the minimal set of dirty bits to place in the change tracker for use in the first sync of thi...
The HdRenderParam is an opaque (to core Hydra) handle, to an object that is obtained from the render ...
Adapter class providing data exchange with the client scene graph.
Sprim (state prim) is a base class of managing state for non-drawable scene entity (e....
A path value used to locate objects in layers or scenegraphs.
Token for efficient comparison, assignment, and hashing of known strings.