This is the complete list of members for HdStSimpleLightingShader, including all inherited members.
AddBindings(HdBindingRequestVector *customBindings) override | HdStSimpleLightingShader | virtual |
AddResourcesFromTextures(ResourceContext &ctx) const override | HdStSimpleLightingShader | virtual |
AllocateTextureHandles(HdSceneDelegate *delegate) | HdStSimpleLightingShader | |
BindResources(int program, HdSt_ResourceBinder const &binder, HdRenderPassState const &state) override | HdStSimpleLightingShader | virtual |
ComputeHash() const override | HdStSimpleLightingShader | virtual |
HdStLightingShader::ComputeHash(HdStShaderCodeSharedPtrVector const &shaders) | HdStShaderCode | static |
ComputeTextureSourceHash() const | HdStShaderCode | virtual |
GetDomeLightEnvironmentTextureHandle() const | HdStSimpleLightingShader | inline |
GetLightingContext() const (defined in HdStSimpleLightingShader) | HdStSimpleLightingShader | inline |
GetMaterialTag() const | HdStShaderCode | virtual |
GetNamedTextureHandles() const override | HdStSimpleLightingShader | virtual |
GetParams() const override | HdStSimpleLightingShader | virtual |
GetPrimvarNames() const | HdStShaderCode | virtual |
GetShaderData() const | HdStShaderCode | virtual |
GetSource(TfToken const &shaderStageKey) const override | HdStSimpleLightingShader | virtual |
GetTextureHandle(const TfToken &name) const | HdStSimpleLightingShader | |
HdStLightingShader() (defined in HdStLightingShader) | HdStLightingShader | |
HdStShaderCode() (defined in HdStShaderCode) | HdStShaderCode | |
HdStSimpleLightingShader() (defined in HdStSimpleLightingShader) | HdStSimpleLightingShader | |
ID typedef (defined in HdStShaderCode) | HdStShaderCode | |
IsEnabledPrimvarFiltering() const | HdStShaderCode | virtual |
NamedTextureHandleVector typedef (defined in HdStShaderCode) | HdStShaderCode | |
SetCamera(GfMatrix4d const &worldToViewMatrix, GfMatrix4d const &projectionMatrix) override | HdStSimpleLightingShader | virtual |
SetLightingState(GlfSimpleLightingContextPtr const &lightingContext) (defined in HdStSimpleLightingShader) | HdStSimpleLightingShader | |
SetLightingStateFromOpenGL() (defined in HdStSimpleLightingShader) | HdStSimpleLightingShader | |
UnbindResources(int program, HdSt_ResourceBinder const &binder, HdRenderPassState const &state) override | HdStSimpleLightingShader | virtual |
~HdStLightingShader() (defined in HdStLightingShader) | HdStLightingShader | virtual |
~HdStShaderCode() (defined in HdStShaderCode) | HdStShaderCode | virtual |
~HdStSimpleLightingShader() override (defined in HdStSimpleLightingShader) | HdStSimpleLightingShader |