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HdStSimpleLightingShader Member List

This is the complete list of members for HdStSimpleLightingShader, including all inherited members.

AddBindings(HdBindingRequestVector *customBindings) overrideHdStSimpleLightingShadervirtual
AddResourcesFromTextures(ResourceContext &ctx) const overrideHdStSimpleLightingShadervirtual
AllocateTextureHandles(HdSceneDelegate *delegate)HdStSimpleLightingShader
BindResources(int program, HdSt_ResourceBinder const &binder, HdRenderPassState const &state) overrideHdStSimpleLightingShadervirtual
ComputeHash() const overrideHdStSimpleLightingShadervirtual
HdStLightingShader::ComputeHash(HdStShaderCodeSharedPtrVector const &shaders)HdStShaderCodestatic
ComputeTextureSourceHash() const HdStShaderCodevirtual
GetDomeLightEnvironmentTextureHandle() const HdStSimpleLightingShaderinline
GetLightingContext() const (defined in HdStSimpleLightingShader)HdStSimpleLightingShaderinline
GetMaterialTag() const HdStShaderCodevirtual
GetNamedTextureHandles() const overrideHdStSimpleLightingShadervirtual
GetParams() const overrideHdStSimpleLightingShadervirtual
GetPrimvarNames() const HdStShaderCodevirtual
GetShaderData() const HdStShaderCodevirtual
GetSource(TfToken const &shaderStageKey) const overrideHdStSimpleLightingShadervirtual
GetTextureHandle(const TfToken &name) const HdStSimpleLightingShader
HdStLightingShader() (defined in HdStLightingShader)HdStLightingShader
HdStShaderCode() (defined in HdStShaderCode)HdStShaderCode
HdStSimpleLightingShader() (defined in HdStSimpleLightingShader)HdStSimpleLightingShader
ID typedef (defined in HdStShaderCode)HdStShaderCode
IsEnabledPrimvarFiltering() const HdStShaderCodevirtual
NamedTextureHandleVector typedef (defined in HdStShaderCode)HdStShaderCode
SetCamera(GfMatrix4d const &worldToViewMatrix, GfMatrix4d const &projectionMatrix) overrideHdStSimpleLightingShadervirtual
SetLightingState(GlfSimpleLightingContextPtr const &lightingContext) (defined in HdStSimpleLightingShader)HdStSimpleLightingShader
SetLightingStateFromOpenGL() (defined in HdStSimpleLightingShader)HdStSimpleLightingShader
UnbindResources(int program, HdSt_ResourceBinder const &binder, HdRenderPassState const &state) overrideHdStSimpleLightingShadervirtual
~HdStLightingShader() (defined in HdStLightingShader)HdStLightingShadervirtual
~HdStShaderCode() (defined in HdStShaderCode)HdStShaderCodevirtual
~HdStSimpleLightingShader() override (defined in HdStSimpleLightingShader)HdStSimpleLightingShader