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mesh.h
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2 // Copyright 2019 Pixar
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24 #ifndef EXT_RMANPKG_24_0_PLUGIN_RENDERMAN_PLUGIN_HD_PRMAN_MESH_H
25 #define EXT_RMANPKG_24_0_PLUGIN_RENDERMAN_PLUGIN_HD_PRMAN_MESH_H
26 
27 #include "pxr/pxr.h"
28 #include "hdPrman/gprim.h"
29 #include "pxr/imaging/hd/mesh.h"
30 #include "pxr/imaging/hd/enums.h"
31 #include "pxr/imaging/hd/vertexAdjacency.h"
32 #include "pxr/base/gf/matrix4f.h"
33 
34 #include "Riley.h"
35 
36 PXR_NAMESPACE_OPEN_SCOPE
37 
38 class HdPrman_Mesh final : public HdPrman_Gprim<HdMesh> {
39 public:
40  typedef HdPrman_Gprim<HdMesh> BASE;
41  HF_MALLOC_TAG_NEW("new HdPrman_Mesh");
42  HdPrman_Mesh(SdfPath const& id);
43  virtual HdDirtyBits GetInitialDirtyBitsMask() const override;
44 protected:
45  virtual RtPrimVarList
46  _ConvertGeometry(HdPrman_Context *context,
47  HdSceneDelegate *sceneDelegate,
48  const SdfPath &id,
49  RtUString *primType,
50  std::vector<HdGeomSubset> *geomSubsets) override;
51 };
52 
53 PXR_NAMESPACE_CLOSE_SCOPE
54 
55 #endif // EXT_RMANPKG_24_0_PLUGIN_RENDERMAN_PLUGIN_HD_PRMAN_MESH_H
Adapter class providing data exchange with the client scene graph.
A mix-in template that adds shared gprim behavior to support various HdRprim types.
Definition: gprim.h:49
A path value used to locate objects in layers or scenegraphs.
Definition: path.h:288