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lightFilterUtils.h
1 //
2 // Copyright 2019 Pixar
3 //
4 // Licensed under the Apache License, Version 2.0 (the "Apache License")
5 // with the following modification; you may not use this file except in
6 // compliance with the Apache License and the following modification to it:
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24 #ifndef EXT_RMANPKG_22_0_PLUGIN_RENDERMAN_PLUGIN_HD_PRMAN_MATFILT_CONVERSIONS_H
25 #define EXT_RMANPKG_22_0_PLUGIN_RENDERMAN_PLUGIN_HD_PRMAN_MATFILT_CONVERSIONS_H
26 
27 #include "pxr/pxr.h"
28 #include "Riley.h"
29 #include <vector>
30 
31 PXR_NAMESPACE_OPEN_SCOPE
32 
33 class HdPrman_Context;
34 class HdSceneDelegate;
35 class SdfPath;
36 class TfToken;
37 
38 bool HdPrmanLightFilterPopulateNodesFromLightParams(
39  std::vector<riley::ShadingNode> *filterNodes,
40  SdfPath &filterPath,
41  HdSceneDelegate *sceneDelegate);
42 
43 void HdPrmanLightFilterGenerateCoordSysAndLinks(
44  riley::ShadingNode *filter,
45  SdfPath &filterPath,
46  std::vector<riley::CoordinateSystemId> *coordsysIds,
47  std::vector<TfToken> *filterLinks,
48  HdSceneDelegate *sceneDelegate,
49  HdPrman_Context *context,
50  riley::Riley *riley,
51  const riley::ShadingNode &lightNode);
52 
53 PXR_NAMESPACE_CLOSE_SCOPE
54 
55 #endif
Token for efficient comparison, assignment, and hashing of known strings.
Definition: token.h:87
Adapter class providing data exchange with the client scene graph.
A path value used to locate objects in layers or scenegraphs.
Definition: path.h:288