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samplerObjectRegistry.h
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2 // Copyright 2020 Pixar
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24 #ifndef PXR_IMAGING_HD_ST_SAMPLER_OBJECT_REGISTRY_H
25 #define PXR_IMAGING_HD_ST_SAMPLER_OBJECT_REGISTRY_H
26 
27 #include "pxr/pxr.h"
28 #include "pxr/imaging/hdSt/api.h"
29 
30 #include <memory>
31 #include <vector>
32 
33 PXR_NAMESPACE_OPEN_SCOPE
34 
36 using HdStTextureObjectSharedPtr =
37  std::shared_ptr<class HdStTextureObject>;
38 using HdStSamplerObjectSharedPtr =
39  std::shared_ptr<class HdStSamplerObject>;
41 
55 class HdSt_SamplerObjectRegistry final
56 {
57 public:
58  HDST_API
59  explicit HdSt_SamplerObjectRegistry(HdStResourceRegistry * registry);
60 
61  HDST_API
62  ~HdSt_SamplerObjectRegistry();
63 
69  HDST_API
70  HdStSamplerObjectSharedPtr AllocateSampler(
71  HdStTextureObjectSharedPtr const &texture,
72  HdSamplerParameters const &samplerParameters,
73  bool createBindlessHandle);
74 
76  HDST_API
77  void GarbageCollect();
78 
79  HDST_API
80  void MarkGarbageCollectionNeeded();
81 
84  HDST_API
85  HdStResourceRegistry * GetResourceRegistry() const;
86 
87 private:
88  std::vector<HdStSamplerObjectSharedPtr> _samplerObjects;
89 
90  bool _garbageCollectionNeeded;
91  HdStResourceRegistry *_resourceRegistry;
92 };
93 
94 PXR_NAMESPACE_CLOSE_SCOPE
95 
96 #endif
A central registry of all GPU resources.
Collection of standard parameters such as wrap modes to sample a texture.
Definition: types.h:109