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textureBinder.h
1 //
2 // Copyright 2020 Pixar
3 //
4 // Licensed under the Apache License, Version 2.0 (the "Apache License")
5 // with the following modification; you may not use this file except in
6 // compliance with the Apache License and the following modification to it:
7 // Section 6. Trademarks. is deleted and replaced with:
8 //
9 // 6. Trademarks. This License does not grant permission to use the trade
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11 // and its affiliates, except as required to comply with Section 4(c) of
12 // the License and to reproduce the content of the NOTICE file.
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14 // You may obtain a copy of the Apache License at
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16 // http://www.apache.org/licenses/LICENSE-2.0
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19 // distributed under the Apache License with the above modification is
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24 #ifndef PXR_IMAGING_HD_ST_TEXTURE_BINDER_H
25 #define PXR_IMAGING_HD_ST_TEXTURE_BINDER_H
26 
27 #include "pxr/pxr.h"
28 #include "pxr/imaging/hdSt/api.h"
29 #include "pxr/imaging/hdSt/shaderCode.h"
30 
31 PXR_NAMESPACE_OPEN_SCOPE
32 
33 using HdBufferSpecVector = std::vector<struct HdBufferSpec>;
34 
44 class HdSt_TextureBinder {
45 public:
46  using NamedTextureHandle =
48  using NamedTextureHandleVector =
49  HdStShaderCode::NamedTextureHandleVector;
50 
57  static void
58  GetBufferSpecs(
59  const NamedTextureHandleVector &textures,
60  bool useBindlessHandles,
61  HdBufferSpecVector * specs);
62 
74  static void
75  ComputeBufferSources(
76  const NamedTextureHandleVector &textures,
77  bool useBindlessHandles,
78  HdBufferSourceSharedPtrVector * sources);
79 
85  static void
86  BindResources(
87  HdSt_ResourceBinder const &binder,
88  bool useBindlessHandles,
89  const NamedTextureHandleVector &textures);
90 
96  static void
97  UnbindResources(
98  HdSt_ResourceBinder const &binder,
99  bool useBindlessHandles,
100  const NamedTextureHandleVector &textures);
101 };
102 
103 PXR_NAMESPACE_CLOSE_SCOPE
104 
105 #endif // PXR_IMAGING_HD_ST_TEXTURE_BINDER_H
Information necessary to bind textures and create accessor for the texture.
Definition: shaderCode.h:136