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textureObjectRegistry.h
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2 // Copyright 2020 Pixar
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24 #ifndef PXR_IMAGING_HD_ST_TEXTURE_OBJECT_REGISTRY_H
25 #define PXR_IMAGING_HD_ST_TEXTURE_OBJECT_REGISTRY_H
26 
27 #include "pxr/pxr.h"
28 #include "pxr/imaging/hdSt/api.h"
29 #include "pxr/imaging/hd/enums.h"
30 #include "pxr/imaging/hd/instanceRegistry.h"
31 
32 #include <tbb/concurrent_vector.h>
33 #include <vector>
34 #include <atomic>
35 
36 PXR_NAMESPACE_OPEN_SCOPE
37 
38 using HdStTextureObjectSharedPtr =
39  std::shared_ptr<class HdStTextureObject>;
40 using HdStTextureObjectPtr =
41  std::weak_ptr<class HdStTextureObject>;
42 using HdStTextureObjectPtrVector =
43  std::vector<HdStTextureObjectPtr>;
46 
47 
52 class HdSt_TextureObjectRegistry final
53 {
54 public:
55  explicit HdSt_TextureObjectRegistry(HdStResourceRegistry * registry);
56  ~HdSt_TextureObjectRegistry();
57 
63  HDST_API
64  HdStTextureObjectSharedPtr AllocateTextureObject(
65  const HdStTextureIdentifier &textureId,
66  HdTextureType textureType);
67 
71  HDST_API
72  std::set<HdStTextureObjectSharedPtr> Commit();
73 
76  HDST_API
77  void GarbageCollect();
78 
82  HDST_API
83  void MarkTextureFilePathDirty(const TfToken &filePath);
84 
88  HDST_API
89  void MarkTextureObjectDirty(
90  HdStTextureObjectPtr const &textureObject);
91 
94  HDST_API
95  HdStResourceRegistry * GetResourceRegistry() const {
96  return _resourceRegistry;
97  }
98 
101  int64_t GetTotalTextureMemory() const {
102  return _totalTextureMemory;
103  }
104 
108  HDST_API
109  void AdjustTotalTextureMemory(int64_t memDiff);
110 
112  size_t GetNumberOfTextureObjects() const {
113  return _textureObjectRegistry.size();
114  }
115 
116 private:
117  HdStTextureObjectSharedPtr _MakeTextureObject(
118  const HdStTextureIdentifier &textureId,
119  HdTextureType textureType);
120 
121  std::atomic<int64_t> _totalTextureMemory;
122 
123  // Registry for texture and sampler objects.
125  _textureObjectRegistry;
126 
127  // Map file paths to texture objects for quick invalidation
128  // by file path.
129  std::unordered_map<TfToken, HdStTextureObjectPtrVector,
131  _filePathToTextureObjects;
132 
133  // File paths for which GPU resources need to be (re-)loaded
134  tbb::concurrent_vector<TfToken> _dirtyFilePaths;
135 
136  // Texture for which GPU resources need to be (re-)loaded
137  tbb::concurrent_vector<HdStTextureObjectPtr> _dirtyTextures;
138 
139  HdStResourceRegistry *_resourceRegistry;
140 };
141 
142 PXR_NAMESPACE_CLOSE_SCOPE
143 
144 #endif
Functor to use for hash maps from tokens to other things.
Definition: token.h:166
HdInstanceRegistry is a dictionary container of HdInstance.
Class to identify a texture file or a texture within the texture file (e.g., a frame in a movie)...
Token for efficient comparison, assignment, and hashing of known strings.
Definition: token.h:87
A central registry of all GPU resources.