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computePipeline.h
1//
2// Copyright 2020 Pixar
3//
4// Licensed under the Apache License, Version 2.0 (the "Apache License")
5// with the following modification; you may not use this file except in
6// compliance with the Apache License and the following modification to it:
7// Section 6. Trademarks. is deleted and replaced with:
8//
9// 6. Trademarks. This License does not grant permission to use the trade
10// names, trademarks, service marks, or product names of the Licensor
11// and its affiliates, except as required to comply with Section 4(c) of
12// the License and to reproduce the content of the NOTICE file.
13//
14// You may obtain a copy of the Apache License at
15//
16// http://www.apache.org/licenses/LICENSE-2.0
17//
18// Unless required by applicable law or agreed to in writing, software
19// distributed under the Apache License with the above modification is
20// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
21// KIND, either express or implied. See the Apache License for the specific
22// language governing permissions and limitations under the Apache License.
23//
24#ifndef PXR_IMAGING_HGI_COMPUTE_PIPELINE_H
25#define PXR_IMAGING_HGI_COMPUTE_PIPELINE_H
26
27#include "pxr/pxr.h"
28#include "pxr/imaging/hgi/api.h"
29#include "pxr/imaging/hgi/attachmentDesc.h"
30#include "pxr/imaging/hgi/enums.h"
31#include "pxr/imaging/hgi/handle.h"
32#include "pxr/imaging/hgi/resourceBindings.h"
33#include "pxr/imaging/hgi/shaderProgram.h"
34#include "pxr/imaging/hgi/types.h"
35
36#include <string>
37#include <vector>
38
39PXR_NAMESPACE_OPEN_SCOPE
40
41
52 HGI_API
54
55 uint32_t byteSize;
56};
57
58HGI_API
59bool operator==(
62
63HGI_API
64bool operator!=(
67
80{
81 HGI_API
83
84 std::string debugName;
85 HgiShaderProgramHandle shaderProgram;
86 HgiComputeShaderConstantsDesc shaderConstantsDesc;
87};
88
89HGI_API
90bool operator==(
91 const HgiComputePipelineDesc& lhs,
92 const HgiComputePipelineDesc& rhs);
93
94HGI_API
95bool operator!=(
96 const HgiComputePipelineDesc& lhs,
97 const HgiComputePipelineDesc& rhs);
98
99
110{
111public:
112 HGI_API
113 virtual ~HgiComputePipeline();
114
116 HGI_API
118
119protected:
120 HGI_API
122
123 HgiComputePipelineDesc _descriptor;
124
125private:
126 HgiComputePipeline() = delete;
127 HgiComputePipeline & operator=(const HgiComputePipeline&) = delete;
128 HgiComputePipeline(const HgiComputePipeline&) = delete;
129};
130
132using HgiComputePipelineHandleVector = std::vector<HgiComputePipelineHandle>;
133
134
135PXR_NAMESPACE_CLOSE_SCOPE
136
137#endif
Represents a graphics platform independent GPU compute pipeline resource.
HGI_API HgiComputePipelineDesc const & GetDescriptor() const
The descriptor describes the object.
Describes the properties needed to create a GPU compute pipeline.
A small, but fast buffer of uniform data for shaders.