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imageShaderRenderPass.h
1 //
2 // Copyright 2019 Pixar
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24 #ifndef PXR_IMAGING_HD_ST_IMAGE_SHADER_RENDER_PASS_H
25 #define PXR_IMAGING_HD_ST_IMAGE_SHADER_RENDER_PASS_H
26 
27 #include "pxr/pxr.h"
28 #include "pxr/imaging/hdSt/api.h"
29 #include "pxr/imaging/hdSt/drawItemInstance.h"
30 #include "pxr/imaging/hd/renderPass.h"
31 
32 #include <memory>
33 
34 PXR_NAMESPACE_OPEN_SCOPE
35 
36 using HdStResourceRegistrySharedPtr =
37  std::shared_ptr<class HdStResourceRegistry>;
38 
39 using HdSt_ImageShaderRenderPassSharedPtr =
40  std::shared_ptr<class HdSt_ImageShaderRenderPass>;
41 using HdStResourceRegistrySharedPtr =
42  std::shared_ptr<class HdStResourceRegistry>;
43 
44 class Hgi;
45 
54 class HdSt_ImageShaderRenderPass final : public HdRenderPass {
55 public:
56  HDST_API
57  HdSt_ImageShaderRenderPass(HdRenderIndex *index,
58  HdRprimCollection const &collection);
59 
60  HDST_API
61  virtual ~HdSt_ImageShaderRenderPass();
62 
63 protected:
64  virtual void _Prepare(TfTokenVector const &renderTags) override;
65 
66  virtual void _Execute(HdRenderPassStateSharedPtr const &renderPassState,
67  TfTokenVector const &renderTags) override;
68 
69  virtual void _MarkCollectionDirty() override;
70 
71 private:
72  // Setup a BAR for a single triangle
73  void _SetupVertexPrimvarBAR(HdStResourceRegistrySharedPtr const&);
74 
75  // We re-use the immediateBatch to draw the full-screen triangle.
76  HdRprimSharedData _sharedData;
77  HdStDrawItem _drawItem;
78  HdStDrawItemInstance _drawItemInstance;
79  HdSt_DrawBatchSharedPtr _immediateBatch;
80  Hgi* _hgi;
81 };
82 
83 PXR_NAMESPACE_CLOSE_SCOPE
84 
85 #endif
virtual void _MarkCollectionDirty()
Optional API: let derived classes mark their collection tracking as dirty.
Definition: renderPass.h:134
The Hydra render index is a flattened representation of the client scene graph, which may be composed...
Definition: renderIndex.h:116
A container to store instance state for a drawitem.
virtual void _Prepare(TfTokenVector const &renderTags)
Optional API: let derived classes prepare data.
Definition: renderPass.h:140
An abstract class representing a single render iteration over a set of prims (the HdRprimCollection)...
Definition: renderPass.h:71
virtual void _Execute(HdRenderPassStateSharedPtr const &renderPassState, TfTokenVector const &renderTags)=0
Virtual API: Execute the buckets corresponding to renderTags; renderTags.empty() implies execute ever...
std::vector< TfToken > TfTokenVector
Convenience types.
Definition: token.h:442
A named, semantic collection of objects.
Hydra Graphics Interface.
Definition: hgi.h:106