Describes one attribute of a vertex.
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HgiFormat | format |
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uint32_t | offset |
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uint32_t | shaderBindLocation |
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Describes one attribute of a vertex.
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format: Format of the vertex attribute.
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offset: The byte offset of the attribute in vertex buffer
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shaderBindLocation: The location of the attribute in the shader. layout(location = X)
Definition at line 55 of file graphicsPipeline.h.
The documentation for this struct was generated from the following file: