Papers by David Eberle


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Dynamic Deformables: Implementation and Production Practicalities

Theodore Kim, David Eberle
July 2020

Simulating dynamic deformation has been an integral component of Pixar's storytelling since Boo's shirt in Monsters, Inc. (2001). Recently, several key transformations have been applied to Pixar's core simulator Fizt that improve its speed, robustness, and generality. Starting with Coco (2017), improved collision detection and response were incorporated into the ... more

Paper (PDF)

Video

Additional materials: [code.zip]


Clean Cloth Inputs: Removing Character Self-Intersections With Volume Simulation

Audrey Wong, David Eberle, Theodore Kim
August 2018

Simulation artists frequently work with characters that self-intersect. When these characters are sent as inputs to a cloth simulator, the results can often contain terrible artifacts that must be addressed by tediously sculpting either the input characters or the output cloth. In this talk, we apply volume simulation to character ... more

Paper (PDF)