Acting with Contact in Ratatouille - Cartoon Collision and Response Gordon Cameron, Robert Russ, Adam Woodbury May 2007 Contact is natural in the real world but often avoided in 3D animated features. Animators tend to make acting decisions that minimise or avoid contact within and between their characters and the world, and when apparent contact does occur, it can tend to feel both "floaty" and unrealistic. "Ratatouille" called for dynamic, tactile characters that ... more Paper (PDF) Available as Pixar Technical Memo #07-10 |