Acting with Contact in Ratatouille - Cartoon Collision and Response Gordon Cameron, Robert Russ, Adam Woodbury May 2007 Contact is natural in the real world but often avoided in 3D animated features. Animators tend to make acting decisions that minimise or avoid contact within and between their characters and the world, and when apparent contact does occur, it can tend to feel both "floaty" and unrealistic. "Ratatouille" called for dynamic, tactile characters that ... more Paper (PDF) Available as Pixar Technical Memo #07-10 | |
Robust Skin Simulation in Incredibles 2 Ryan Kautzman, Gordon Cameron, Theodore Kim August 2018 Robustly simulating the dynamics of skin sliding over a character's body is an ongoing challenge. Skin can become non-physically "snagged" in curved or creased regions, such as armpits, and create unusable results. These problems usually arise when it becomes ambiguous which kinematic surface the skin should be sliding along. We ... more Paper (PDF) | |
Tracking Character Diversity in the Animation Pipeline Mara MacMahon, Emily Wilson, Peter Nye, Gordon Cameron, Jessica Heidt, Joshua Minor, and Paul Kanyuk May 2022 As we explore a broad range of characters and stories in our films, it has become increasingly valuable to view breakdowns of our character pools and selections by demographic: to build and use our assets efficiently, reinforce storytelling and world building choices, and ensure consistent decision-making across the pipeline. With the ... more Paper (PDF) Siggraph Talk 2022 |