Concrete vertex buffer class for cpu subdivision and OpenGL drawing.
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#include <cpuGLVertexBuffer.h>
Concrete vertex buffer class for cpu subdivision and OpenGL drawing.
CpuGLVertexBuffer implements CpuVertexBufferInterface and GLVertexBufferInterface.
The buffer interop between Cpu and GL is handled automatically when a client calls BindCpuBuffer and BindVBO methods.
Definition at line 47 of file cpuGLVertexBuffer.h.
Allocates VBO for this buffer. Returns true if success.
Returns cpu memory. GL buffer will be mapped to cpu address if necessary.
GLuint BindVBO |
( |
void * |
deviceContext = NULL | ) |
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Returns the name of GL buffer object. If the buffer is mapped to cpu address, it will be unmapped back to GL.
static CpuGLVertexBuffer* Create |
( |
int |
numElements, |
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int |
numVertices, |
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void * |
deviceContext = NULL |
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) |
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static |
Creator. Returns NULL if error.
int GetNumElements |
( |
| ) |
const |
Returns how many elements defined in this vertex buffer.
int GetNumVertices |
( |
| ) |
const |
Returns how many vertices allocated in this vertex buffer.
void UpdateData |
( |
const float * |
src, |
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int |
startVertex, |
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int |
numVertices, |
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void * |
deviceContext = NULL |
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) |
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This method is meant to be used in client code in order to provide coarse vertices data to Osd.
The documentation for this class was generated from the following file: