#include <d3d11ComputeEvaluator.h>
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|  | D3D11ComputeEvaluator () | 
|  | Constructor.  More... 
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|  | ~D3D11ComputeEvaluator () | 
|  | Destructor.  More... 
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| template<typename SRC_BUFFER , typename DST_BUFFER , typename STENCIL_TABLE > | 
| bool | EvalStencils (SRC_BUFFER *srcBuffer, BufferDescriptor const &srcDesc, DST_BUFFER *dstBuffer, BufferDescriptor const &dstDesc, STENCIL_TABLE const *stencilTable, ID3D11DeviceContext *deviceContext) const | 
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| bool | EvalStencils (ID3D11UnorderedAccessView *srcSRV, BufferDescriptor const &srcDesc, ID3D11UnorderedAccessView *dstUAV, BufferDescriptor const &dstDesc, ID3D11ShaderResourceView *sizesSRV, ID3D11ShaderResourceView *offsetsSRV, ID3D11ShaderResourceView *indicesSRV, ID3D11ShaderResourceView *weightsSRV, int start, int end, ID3D11DeviceContext *deviceContext) const | 
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| bool | Compile (BufferDescriptor const &srcDesc, BufferDescriptor const &dstDesc, ID3D11DeviceContext *deviceContext) | 
|  | Configure DX kernel. Returns false if it fails to compile the kernel.  More... 
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| static D3D11ComputeEvaluator * | Create (BufferDescriptor const &srcDesc, BufferDescriptor const &dstDesc, BufferDescriptor const &duDesc, BufferDescriptor const &dvDesc, ID3D11DeviceContext *deviceContext) | 
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| static D3D11ComputeEvaluator * | Create (BufferDescriptor const &srcDesc, BufferDescriptor const &dstDesc, BufferDescriptor const &duDesc, BufferDescriptor const &dvDesc, BufferDescriptor const &duuDesc, BufferDescriptor const &duvDesc, BufferDescriptor const &dvvDesc, ID3D11DeviceContext *deviceContext) | 
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| template<typename SRC_BUFFER , typename DST_BUFFER , typename STENCIL_TABLE > | 
| static bool | EvalStencils (SRC_BUFFER *srcBuffer, BufferDescriptor const &srcDesc, DST_BUFFER *dstBuffer, BufferDescriptor const &dstDesc, STENCIL_TABLE const *stencilTable, D3D11ComputeEvaluator const *instance, ID3D11DeviceContext *deviceContext) | 
|  | Generic static compute function. This function has a same signature as other device kernels have so that it can be called transparently from OsdMesh template interface.  More... 
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| static void | Synchronize (ID3D11DeviceContext *deviceContext) | 
|  | Wait the dispatched kernel finishes.  More... 
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Definition at line 96 of file d3d11ComputeEvaluator.h.
 
Configure DX kernel. Returns false if it fails to compile the kernel. 
 
 
Generic static compute function. This function has a same signature as other device kernels have so that it can be called transparently from OsdMesh template interface. 
- Parameters
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    | srcBuffer | Input primvar buffer. must have BindVBO() method returning a const float pointer for read |  | srcDesc | vertex buffer descriptor for the input buffer |  | dstBuffer | Output primvar buffer must have BindVBO() method returning a float pointer for write |  | dstDesc | vertex buffer descriptor for the output buffer |  | stencilTable | stencil table to be applied. The table must have SSBO interfaces. |  | instance | cached compiled instance. Clients are supposed to pre-compile an instance of this class and provide to this function. If it's null the kernel still compute by instantiating on-demand kernel although it may cause a performance problem. |  | deviceContext | ID3D11DeviceContext. |  
 
Definition at line 148 of file d3d11ComputeEvaluator.h.
 
 
  
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          | bool EvalStencils | ( | SRC_BUFFER * | srcBuffer, |  
          |  |  | BufferDescriptor const & | srcDesc, |  
          |  |  | DST_BUFFER * | dstBuffer, |  
          |  |  | BufferDescriptor const & | dstDesc, |  
          |  |  | STENCIL_TABLE const * | stencilTable, |  
          |  |  | ID3D11DeviceContext * | deviceContext |  
          |  | ) |  | const |  | inline | 
 
Dispatch the DX compute kernel on GPU asynchronously. returns false if the kernel hasn't been compiled yet. 
Definition at line 181 of file d3d11ComputeEvaluator.h.
 
 
      
        
          | bool EvalStencils | ( | ID3D11UnorderedAccessView * | srcSRV, | 
        
          |  |  | BufferDescriptor const & | srcDesc, | 
        
          |  |  | ID3D11UnorderedAccessView * | dstUAV, | 
        
          |  |  | BufferDescriptor const & | dstDesc, | 
        
          |  |  | ID3D11ShaderResourceView * | sizesSRV, | 
        
          |  |  | ID3D11ShaderResourceView * | offsetsSRV, | 
        
          |  |  | ID3D11ShaderResourceView * | indicesSRV, | 
        
          |  |  | ID3D11ShaderResourceView * | weightsSRV, | 
        
          |  |  | int | start, | 
        
          |  |  | int | end, | 
        
          |  |  | ID3D11DeviceContext * | deviceContext | 
        
          |  | ) |  | const | 
      
 
Dispatch the DX compute kernel on GPU asynchronously. returns false if the kernel hasn't been compiled yet. 
 
 
  
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          | static void Synchronize | ( | ID3D11DeviceContext * | deviceContext | ) |  |  | static | 
 
Wait the dispatched kernel finishes. 
 
 
The documentation for this class was generated from the following file: