#include "../version.h"
#include <bitset>
#include <cassert>
#include <cstring>
#include <vector>
#include "../far/topologyRefiner.h"
#include "../far/patchTableFactory.h"
#include "../far/stencilTable.h"
#include "../far/stencilTableFactory.h"
#include "../osd/bufferDescriptor.h"
Go to the source code of this file.
Namespaces | |
OpenSubdiv | |
OpenSubdiv::OPENSUBDIV_VERSION | |
OpenSubdiv::OPENSUBDIV_VERSION::Osd | |
Typedefs | |
typedef std::bitset < NUM_MESH_BITS > | MeshBitset |
Enumerations | |
enum | MeshBits { MeshAdaptive = 0, MeshInterleaveVarying = 1, MeshFVarData = 2, MeshFVarAdaptive = 3, MeshUseSmoothCornerPatch = 4, MeshUseSingleCreasePatch = 5, MeshUseInfSharpPatch = 6, MeshEndCapBilinearBasis = 7, MeshEndCapBSplineBasis = 8, MeshEndCapGregoryBasis = 9, MeshEndCapLegacyGregory = 10, NUM_MESH_BITS = 11 } |
Functions | |
template<typename STENCIL_TABLE , typename SRC_STENCIL_TABLE , typename DEVICE_CONTEXT > | |
STENCIL_TABLE const * | convertToCompatibleStencilTable (SRC_STENCIL_TABLE const *table, DEVICE_CONTEXT *context) |
template<> | |
Far::StencilTable const * | convertToCompatibleStencilTable< Far::StencilTable, Far::StencilTable, void > (Far::StencilTable const *table, void *) |
template<> | |
Far::LimitStencilTable const * | convertToCompatibleStencilTable< Far::LimitStencilTable, Far::LimitStencilTable, void > (Far::LimitStencilTable const *table, void *) |
template<> | |
Far::StencilTable const * | convertToCompatibleStencilTable< Far::StencilTable, Far::StencilTable, ID3D11DeviceContext > (Far::StencilTable const *table, ID3D11DeviceContext *) |