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HgiGLComputeCmds Class Referencefinal

OpenGL implementation of HgiComputeCmds. More...

+ Inheritance diagram for HgiGLComputeCmds:

Public Member Functions

HGIGL_API void PushDebugGroup (const char *label) override
 Push a debug marker. More...
 
HGIGL_API void PopDebugGroup () override
 Pop the last debug marker. More...
 
HGIGL_API void BindPipeline (HgiComputePipelineHandle pipeline) override
 Bind a pipeline state object. More...
 
HGIGL_API void BindResources (HgiResourceBindingsHandle resources) override
 Bind resources such as textures and uniform buffers. More...
 
HGIGL_API void SetConstantValues (HgiComputePipelineHandle pipeline, uint32_t bindIndex, uint32_t byteSize, const void *data) override
 Set Push / Function constants. More...
 
HGIGL_API void Dispatch (int dimX, int dimY) override
 Execute a compute shader with provided thread group count in each dimension. More...
 
HGIGL_API void MemoryBarrier (HgiMemoryBarrier barrier) override
 Inserts a barrier so that data written to memory by commands before the barrier is available to commands after the barrier. More...
 
- Public Member Functions inherited from HgiCmds
HGI_API bool IsSubmitted () const
 Returns true if the HgiCmds object has been submitted to GPU. More...
 

Protected Member Functions

HGIGL_API HgiGLComputeCmds (HgiGLDevice *device)
 
HGIGL_API bool _Submit (Hgi *hgi, HgiSubmitWaitType wait) override
 
- Protected Member Functions inherited from HgiCmds
HGI_API void _SetSubmitted ()
 

Friends

class HgiGL
 

Detailed Description

OpenGL implementation of HgiComputeCmds.

Definition at line 40 of file computeCmds.h.

Member Function Documentation

HGIGL_API void BindPipeline ( HgiComputePipelineHandle  pipeline)
overridevirtual

Bind a pipeline state object.

Usually you call this right after calling CreateGraphicsCmds to set the graphics pipeline state. The resource bindings used when creating the pipeline must be compatible with the resources bound via BindResources().

Implements HgiComputeCmds.

HGIGL_API void BindResources ( HgiResourceBindingsHandle  resources)
overridevirtual

Bind resources such as textures and uniform buffers.

Usually you call this right after BindPipeline() and the resources bound must be compatible with the bound pipeline.

Implements HgiComputeCmds.

HGIGL_API void Dispatch ( int  dimX,
int  dimY 
)
overridevirtual

Execute a compute shader with provided thread group count in each dimension.

Implements HgiComputeCmds.

HGIGL_API void MemoryBarrier ( HgiMemoryBarrier  barrier)
overridevirtual

Inserts a barrier so that data written to memory by commands before the barrier is available to commands after the barrier.

Implements HgiComputeCmds.

HGIGL_API void PopDebugGroup ( )
overridevirtual

Pop the last debug marker.

Implements HgiComputeCmds.

HGIGL_API void PushDebugGroup ( const char *  label)
overridevirtual

Push a debug marker.

Implements HgiComputeCmds.

HGIGL_API void SetConstantValues ( HgiComputePipelineHandle  pipeline,
uint32_t  bindIndex,
uint32_t  byteSize,
const void *  data 
)
overridevirtual

Set Push / Function constants.

pipeline is the compute pipeline that you are binding before the draw call. It contains the program used for the uniform buffer constant values for. bindIndex is the binding point index in the pipeline's shader to bind the data to. byteSize is the size of the data you are updating. data is the data you are copying into the push constants block.

Implements HgiComputeCmds.


The documentation for this class was generated from the following file: