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computePipeline.h
1 //
2 // Copyright 2020 Pixar
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4 // Licensed under the Apache License, Version 2.0 (the "Apache License")
5 // with the following modification; you may not use this file except in
6 // compliance with the Apache License and the following modification to it:
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24 #ifndef PXR_IMAGING_HGI_COMPUTE_PIPELINE_H
25 #define PXR_IMAGING_HGI_COMPUTE_PIPELINE_H
26 
27 #include "pxr/pxr.h"
28 #include "pxr/imaging/hgi/api.h"
29 #include "pxr/imaging/hgi/attachmentDesc.h"
30 #include "pxr/imaging/hgi/enums.h"
31 #include "pxr/imaging/hgi/handle.h"
32 #include "pxr/imaging/hgi/resourceBindings.h"
33 #include "pxr/imaging/hgi/shaderProgram.h"
34 #include "pxr/imaging/hgi/types.h"
35 
36 #include <string>
37 #include <vector>
38 
39 PXR_NAMESPACE_OPEN_SCOPE
40 
41 
52  HGI_API
54 
55  uint32_t byteSize;
56 };
57 
58 HGI_API
59 bool operator==(
62 
63 HGI_API
64 bool operator!=(
67 
80 {
81  HGI_API
83 
84  std::string debugName;
85  HgiShaderProgramHandle shaderProgram;
86  HgiComputeShaderConstantsDesc shaderConstantsDesc;
87 };
88 
89 HGI_API
90 bool operator==(
91  const HgiComputePipelineDesc& lhs,
92  const HgiComputePipelineDesc& rhs);
93 
94 HGI_API
95 bool operator!=(
96  const HgiComputePipelineDesc& lhs,
97  const HgiComputePipelineDesc& rhs);
98 
99 
110 {
111 public:
112  HGI_API
113  virtual ~HgiComputePipeline();
114 
116  HGI_API
117  HgiComputePipelineDesc const& GetDescriptor() const;
118 
119 protected:
120  HGI_API
122 
123  HgiComputePipelineDesc _descriptor;
124 
125 private:
126  HgiComputePipeline() = delete;
127  HgiComputePipeline & operator=(const HgiComputePipeline&) = delete;
128  HgiComputePipeline(const HgiComputePipeline&) = delete;
129 };
130 
132 using HgiComputePipelineHandleVector = std::vector<HgiComputePipelineHandle>;
133 
134 
135 PXR_NAMESPACE_CLOSE_SCOPE
136 
137 #endif
AR_API bool operator!=(const ArAssetInfo &lhs, const ArAssetInfo &rhs)
AR_API bool operator==(const ArAssetInfo &lhs, const ArAssetInfo &rhs)
Describes the properties needed to create a GPU compute pipeline.
Represents a graphics platform independent GPU compute pipeline resource.
A small, but fast buffer of uniform data for shaders.
HGI_API HgiComputePipelineDesc const & GetDescriptor() const
The descriptor describes the object.