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coordSys.h
1 //
2 // Copyright 2019 Pixar
3 //
4 // Licensed under the Apache License, Version 2.0 (the "Apache License")
5 // with the following modification; you may not use this file except in
6 // compliance with the Apache License and the following modification to it:
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14 // You may obtain a copy of the Apache License at
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24 #ifndef PXR_IMAGING_HD_COORD_SYS_H
25 #define PXR_IMAGING_HD_COORD_SYS_H
26 
27 #include "pxr/pxr.h"
28 #include "pxr/imaging/hd/api.h"
29 #include "pxr/imaging/hd/version.h"
30 #include "pxr/imaging/hd/sprim.h"
31 
32 #include "pxr/base/vt/dictionary.h"
33 #include "pxr/base/vt/value.h"
34 
35 #include <memory>
36 #include <vector>
37 
38 PXR_NAMESPACE_OPEN_SCOPE
39 
40 class HdSceneDelegate;
41 
64 class HdCoordSys : public HdSprim {
65 public:
66  HD_API
67  HdCoordSys(SdfPath const & id);
68  HD_API
69  virtual ~HdCoordSys();
70 
71  // Change tracking for HdCoordSys
72  enum DirtyBits : HdDirtyBits {
73  Clean = 0,
74  DirtyTransform = 1 << 0,
75  AllDirty = DirtyTransform
76  };
77 
82  TfToken GetName() const { return _name; }
83 
84 private:
85  TfToken _name;
86 };
87 
88 PXR_NAMESPACE_CLOSE_SCOPE
89 
90 #endif // PXR_IMAGING_HD_COORD_SYS_H
Token for efficient comparison, assignment, and hashing of known strings.
Definition: token.h:87
Adapter class providing data exchange with the client scene graph.
A path value used to locate objects in layers or scenegraphs.
Definition: path.h:288
Sprim (state prim) is a base class of managing state for non-drawable scene entity (e...
Definition: sprim.h:52
TfToken GetName() const
Returns the name bound to this coordinate system.
Definition: coordSys.h:82
HdCoordSys representes a coordinate system as a Hydra state prim.
Definition: coordSys.h:64