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diskLightAdapter.h
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1 //
2 // Copyright 2017 Pixar
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24 #ifndef USDIMAGING_DISK_LIGHT_ADAPTER_H
25 #define USDIMAGING_DISK_LIGHT_ADAPTER_H
26 
28 
29 #include "pxr/pxr.h"
30 #include "pxr/usdImaging/usdImaging/api.h"
31 #include "pxr/usdImaging/usdImaging/lightAdapter.h"
32 
33 PXR_NAMESPACE_OPEN_SCOPE
34 
35 
36 class UsdPrim;
37 
43 public:
45 
48  {}
49 
50  USDIMAGING_API
51  virtual ~UsdImagingDiskLightAdapter();
52 
53  USDIMAGING_API
54  virtual SdfPath Populate(UsdPrim const& prim,
55  UsdImagingIndexProxy* index,
56  UsdImagingInstancerContext const* instancerContext = NULL);
57 
58  USDIMAGING_API
59  virtual bool IsSupported(UsdImagingIndexProxy const* index) const;
60 
61 protected:
62  virtual void _RemovePrim(SdfPath const& cachePath,
63  UsdImagingIndexProxy* index) final;
64 };
65 
66 
67 PXR_NAMESPACE_CLOSE_SCOPE
68 
69 #endif // USDIMAGING_DISK_LIGHT_ADAPTER_H
Base class for all lights.
Definition: lightAdapter.h:42
virtual USDIMAGING_API SdfPath Populate(UsdPrim const &prim, UsdImagingIndexProxy *index, UsdImagingInstancerContext const *instancerContext=NULL)
Called to populate the RenderIndex for this UsdPrim.
This proxy class exposes a subset of the private Delegate API to PrimAdapters.
Definition: indexProxy.h:47
Adapter class for lights of type DiskLight.
virtual USDIMAGING_API bool IsSupported(UsdImagingIndexProxy const *index) const
Returns true if the adapter can be populated into the target index.
UsdPrim is the sole persistent scenegraph object on a UsdStage, and is the embodiment of a "Prim" as ...
Definition: prim.h:131
A path value used to locate objects in layers or scenegraphs.
Definition: path.h:287
Object used by instancer prim adapters to pass along context about the instancer and instance prim to...