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rslShader.h
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1 //
2 // Copyright 2016 Pixar
3 //
4 // Licensed under the Apache License, Version 2.0 (the "Apache License")
5 // with the following modification; you may not use this file except in
6 // compliance with the Apache License and the following modification to it:
7 // Section 6. Trademarks. is deleted and replaced with:
8 //
9 // 6. Trademarks. This License does not grant permission to use the trade
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11 // and its affiliates, except as required to comply with Section 4(c) of
12 // the License and to reproduce the content of the NOTICE file.
13 //
14 // You may obtain a copy of the Apache License at
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16 // http://www.apache.org/licenses/LICENSE-2.0
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19 // distributed under the Apache License with the above modification is
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23 //
24 #ifndef USDRI_GENERATED_RSLSHADER_H
25 #define USDRI_GENERATED_RSLSHADER_H
26 
28 
29 #include "pxr/pxr.h"
30 #include "pxr/usd/usdRi/api.h"
31 #include "pxr/usd/usdShade/shader.h"
32 #include "pxr/usd/usd/prim.h"
33 #include "pxr/usd/usd/stage.h"
34 #include "pxr/usd/usdRi/tokens.h"
35 
36 #include "pxr/base/vt/value.h"
37 
38 #include "pxr/base/gf/vec3d.h"
39 #include "pxr/base/gf/vec3f.h"
40 #include "pxr/base/gf/matrix4d.h"
41 
42 #include "pxr/base/tf/token.h"
43 #include "pxr/base/tf/type.h"
44 
45 PXR_NAMESPACE_OPEN_SCOPE
46 
47 class SdfAssetPath;
48 
49 // -------------------------------------------------------------------------- //
50 // RSLSHADER //
51 // -------------------------------------------------------------------------- //
52 
56 class UsdRiRslShader : public UsdShadeShader
57 {
58 public:
62  static const UsdSchemaType schemaType = UsdSchemaType::ConcreteTyped;
63 
68  explicit UsdRiRslShader(const UsdPrim& prim=UsdPrim())
69  : UsdShadeShader(prim)
70  {
71  }
72 
76  explicit UsdRiRslShader(const UsdSchemaBase& schemaObj)
77  : UsdShadeShader(schemaObj)
78  {
79  }
80 
82  USDRI_API
83  virtual ~UsdRiRslShader();
84 
88  USDRI_API
89  static const TfTokenVector &
90  GetSchemaAttributeNames(bool includeInherited=true);
91 
101  USDRI_API
102  static UsdRiRslShader
103  Get(const UsdStagePtr &stage, const SdfPath &path);
104 
127  USDRI_API
128  static UsdRiRslShader
129  Define(const UsdStagePtr &stage, const SdfPath &path);
130 
131 protected:
135  USDRI_API
136  UsdSchemaType _GetSchemaType() const override;
137 
138 private:
139  // needs to invoke _GetStaticTfType.
140  friend class UsdSchemaRegistry;
141  USDRI_API
142  static const TfType &_GetStaticTfType();
143 
144  static bool _IsTypedSchema();
145 
146  // override SchemaBase virtuals.
147  USDRI_API
148  const TfType &_GetTfType() const override;
149 
150 public:
151  // --------------------------------------------------------------------- //
152  // SLOPATH
153  // --------------------------------------------------------------------- //
160  USDRI_API
161  UsdAttribute GetSloPathAttr() const;
162 
168  USDRI_API
169  UsdAttribute CreateSloPathAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
170 
171 public:
172  // ===================================================================== //
173  // Feel free to add custom code below this line, it will be preserved by
174  // the code generator.
175  //
176  // Just remember to:
177  // - Close the class declaration with };
178  // - Close the namespace with PXR_NAMESPACE_CLOSE_SCOPE
179  // - Close the include guard with #endif
180  // ===================================================================== //
181  // --(BEGIN CUSTOM CODE)--
182 
183 };
184 
185 PXR_NAMESPACE_CLOSE_SCOPE
186 
187 #endif
Scenegraph object for authoring and retrieving numeric, string, and array valued data, sampled over time.
Definition: attribute.h:176
Represents a concrete typed schema.
static USDSHADE_API UsdShadeShader Define(const UsdStagePtr &stage, const SdfPath &path)
Attempt to ensure a UsdPrim adhering to this schema at path is defined (according to UsdPrim::IsDefin...
UsdSchemaType
An enum representing which type of schema a given schema class belongs to.
Definition: common.h:149
UsdPrim is the sole persistent scenegraph object on a UsdStage, and is the embodiment of a "Prim" as ...
Definition: prim.h:131
std::vector< TfToken > TfTokenVector
Convenience types.
Definition: token.h:438
USDSHADE_API UsdSchemaType _GetSchemaType() const override
Returns the type of schema this class belongs to.
A path value used to locate objects in layers or scenegraphs.
Definition: path.h:287
static USDSHADE_API UsdShadeShader Get(const UsdStagePtr &stage, const SdfPath &path)
Return a UsdShadeShader holding the prim adhering to this schema at path on stage.
Contains an asset path and an optional resolved path.
Definition: assetPath.h:43
Base class for all USD shaders.
Definition: shader.h:89
TfType represents a dynamic runtime type.
Definition: type.h:70
Singleton registry that provides access to prim and property definition information for registered Us...
static USDSHADE_API const TfTokenVector & GetSchemaAttributeNames(bool includeInherited=true)
Return a vector of names of all pre-declared attributes for this schema class and all its ancestor cl...
The base class for all schema types in Usd.
Definition: schemaBase.h:56
Provides a container which may hold any type, and provides introspection and iteration over array typ...
Definition: value.h:182