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shaderFunction.h
1 //
2 // Copyright 2020 Pixar
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24 #ifndef PXR_IMAGING_HGI_SHADERFUNCTION_H
25 #define PXR_IMAGING_HGI_SHADERFUNCTION_H
26 
27 #include "pxr/pxr.h"
28 #include "pxr/imaging/hgi/api.h"
29 #include "pxr/imaging/hgi/enums.h"
30 #include "pxr/imaging/hgi/handle.h"
31 #include "pxr/imaging/hgi/shaderFunctionDesc.h"
32 #include "pxr/imaging/hgi/types.h"
33 
34 PXR_NAMESPACE_OPEN_SCOPE
35 
48 {
49 public:
50  HGI_API
51  virtual ~HgiShaderFunction();
52 
54  HGI_API
55  HgiShaderFunctionDesc const& GetDescriptor() const;
56 
58  HGI_API
59  virtual bool IsValid() const = 0;
60 
62  HGI_API
63  virtual std::string const& GetCompileErrors() = 0;
64 
67  HGI_API
68  virtual size_t GetByteSizeOfResource() const = 0;
69 
81  HGI_API
82  virtual uint64_t GetRawResource() const = 0;
83 
84 protected:
85  HGI_API
87 
88  HgiShaderFunctionDesc _descriptor;
89 
90 private:
91  HgiShaderFunction() = delete;
92  HgiShaderFunction & operator=(const HgiShaderFunction&) = delete;
93  HgiShaderFunction(const HgiShaderFunction&) = delete;
94 };
95 
97 using HgiShaderFunctionHandleVector = std::vector<HgiShaderFunctionHandle>;
98 
99 PXR_NAMESPACE_CLOSE_SCOPE
100 
101 #endif
Represents one shader stage function (code snippet).
virtual HGI_API bool IsValid() const =0
Returns false if any shader compile errors occured.
HGI_API HgiShaderFunctionDesc const & GetDescriptor() const
The descriptor describes the object.
virtual HGI_API uint64_t GetRawResource() const =0
This function returns the handle to the Hgi backend&#39;s gpu resource, cast to a uint64_t.
virtual HGI_API std::string const & GetCompileErrors()=0
Returns shader compile errors.
virtual HGI_API size_t GetByteSizeOfResource() const =0
Returns the byte size of the GPU shader function.
Describes the properties needed to create a GPU shader function.
Handle that contains a hgi object and unique id.
Definition: handle.h:49