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shaderGenerator.h
1 //
2 // Copyright 2020 Pixar
3 //
4 // Licensed under the Apache License, Version 2.0 (the "Apache License")
5 // with the following modification; you may not use this file except in
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24 
25 #ifndef PXR_IMAGING_HGI_SHADERGENERATOR_H
26 #define PXR_IMAGING_HGI_SHADERGENERATOR_H
27 
28 #include "pxr/pxr.h"
29 #include "pxr/imaging/hgi/api.h"
30 #include "pxr/imaging/hgi/enums.h"
31 
32 #include <iosfwd>
33 #include <string>
34 
35 PXR_NAMESPACE_OPEN_SCOPE
36 
38 
48 {
49 public:
50  //Write the generated code to the stringstream given once set up
51  HGI_API
52  void Execute(std::ostream &ss);
53 
54  HGI_API
55  virtual ~HgiShaderGenerator();
56 
57 protected:
58  HGI_API
59  explicit HgiShaderGenerator(const HgiShaderFunctionDesc &descriptor);
60 
61  HGI_API
62  virtual void _Execute(
63  std::ostream &ss,
64  const std::string &originalShaderCode) = 0;
65 
66  HGI_API
67  const std::string& _GetOriginalShader() const;
68 
69  HGI_API
70  HgiShaderStage _GetShaderStage() const;
71 
72  HGI_API
73  const std::string& _GetVersion() const;
74 
75 private:
76  HgiShaderGenerator() = delete;
77  HgiShaderGenerator & operator=(const HgiShaderGenerator&) = delete;
78  HgiShaderGenerator(const HgiShaderGenerator&) = delete;
79 
80  const std::string _version;
81  const std::string _originalShader;
82  const HgiShaderStage _stage;
83 };
84 
85 PXR_NAMESPACE_CLOSE_SCOPE
86 
87 #endif
Base class for shader function generation Given a descriptor, converts glslfx domain language to conc...
Describes the properties needed to create a GPU shader function.