Papers by Christophe Hery


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A statistical framework for comparing importance sampling methods, and an application to rectangular lights

Leonid Pekelis, Christophe Hery
February 2014

Importance sampling methods for ray tracing are numerous. One reason is due to the lack of a robust, quantitative method for comparison. This tech memo takes strides to provide a framework for comparing sampling methods on fair ground. We define a simple, mathematical notion of strictly preferring one method to ... [more]

Available as Pixar Technical Memo #14-01


Physically Based Lighting at Pixar

Christophe Hery, Ryusuke Villemin
July 2013

We recently participated in the Siggraph 2013 Physically Based Shading course, with all notes and documents stored at http://blog.selfshadow.com/publications/s2013-shading-course. We provide here direct access to our own chapter, describing the Physically Based System we designed at Pixar (on top of RenderMan) for the movie Monsters University and the short film ... [more]


Multiple Importance Sampling for Emissive Effects

Ryusuke Villemin, Christophe Hery
January 2013

We present a method for creating and sampling volumetric light sources directly using the volumetric data, obtaining high quality results with any mirror, glossy or diffuse objects, and integrating with any global illumination framework.

Additional materials: [volumeCornell.mov], [volumeMIS.mov]

Published version available as http://jcgt.org/published/0002/02/10/

Available as Pixar Technical Memo #13-02


Texture mapping for the Better Dipole model

Christophe Hery
December 2012

We derive an exact diffuse integral for Eugene D"Eon"s new Better Dipole model and we provide the code for numerically inverting it, leading to easy texture mapping for translucency effects.

Available as Pixar Technical Memo #12-11


Importance Sampling of Reflections from Hair Fibers

Christophe Hery, Ravi Ramamoorthi
December 2011

Hair and fur are increasingly important visual features in production rendering, and physically-based light scattering models are now commonly used. In this paper, we enable efficient Monte Carlo rendering of reflections from hair fibers by describing a simple and practical importance sampling strategy for the reflection term in the Marschner hair model. Our ... [more]

Available as Pixar Technical Memo #11-07


RenderMan, Theory and Practice

Dana Batali, Byron Bashforth, Chris Bernardi, Per H. Christensen, David M. Laur, Christophe Hery, Guido Quaroni, Erin Tomson, Thomas Jordan, Wayne L. Wooten
July 2003

Siggraph 2003 course notes.