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domeLight.h
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1 //
2 // Copyright 2016 Pixar
3 //
4 // Licensed under the Apache License, Version 2.0 (the "Apache License")
5 // with the following modification; you may not use this file except in
6 // compliance with the Apache License and the following modification to it:
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8 //
9 // 6. Trademarks. This License does not grant permission to use the trade
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14 // You may obtain a copy of the Apache License at
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24 #ifndef USDLUX_GENERATED_DOMELIGHT_H
25 #define USDLUX_GENERATED_DOMELIGHT_H
26 
28 
29 #include "pxr/pxr.h"
30 #include "pxr/usd/usdLux/api.h"
31 #include "pxr/usd/usdLux/light.h"
32 #include "pxr/usd/usd/prim.h"
33 #include "pxr/usd/usd/stage.h"
34 #include "pxr/usd/usdLux/tokens.h"
35 
36 #include "pxr/base/vt/value.h"
37 
38 #include "pxr/base/gf/vec3d.h"
39 #include "pxr/base/gf/vec3f.h"
40 #include "pxr/base/gf/matrix4d.h"
41 
42 #include "pxr/base/tf/token.h"
43 #include "pxr/base/tf/type.h"
44 
45 PXR_NAMESPACE_OPEN_SCOPE
46 
47 class SdfAssetPath;
48 
49 // -------------------------------------------------------------------------- //
50 // DOMELIGHT //
51 // -------------------------------------------------------------------------- //
52 
86 {
87 public:
92 
97  explicit UsdLuxDomeLight(const UsdPrim& prim=UsdPrim())
98  : UsdLuxLight(prim)
99  {
100  }
101 
105  explicit UsdLuxDomeLight(const UsdSchemaBase& schemaObj)
106  : UsdLuxLight(schemaObj)
107  {
108  }
109 
111  USDLUX_API
112  virtual ~UsdLuxDomeLight();
113 
117  USDLUX_API
118  static const TfTokenVector &
119  GetSchemaAttributeNames(bool includeInherited=true);
120 
130  USDLUX_API
131  static UsdLuxDomeLight
132  Get(const UsdStagePtr &stage, const SdfPath &path);
133 
156  USDLUX_API
157  static UsdLuxDomeLight
158  Define(const UsdStagePtr &stage, const SdfPath &path);
159 
160 protected:
164  USDLUX_API
165  UsdSchemaKind _GetSchemaKind() const override;
166 
167 private:
168  // needs to invoke _GetStaticTfType.
169  friend class UsdSchemaRegistry;
170  USDLUX_API
171  static const TfType &_GetStaticTfType();
172 
173  static bool _IsTypedSchema();
174 
175  // override SchemaBase virtuals.
176  USDLUX_API
177  const TfType &_GetTfType() const override;
178 
179 public:
180  // --------------------------------------------------------------------- //
181  // TEXTUREFILE
182  // --------------------------------------------------------------------- //
191  USDLUX_API
193 
199  USDLUX_API
200  UsdAttribute CreateTextureFileAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
201 
202 public:
203  // --------------------------------------------------------------------- //
204  // TEXTUREFORMAT
205  // --------------------------------------------------------------------- //
227  USDLUX_API
229 
235  USDLUX_API
236  UsdAttribute CreateTextureFormatAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
237 
238 public:
239  // --------------------------------------------------------------------- //
240  // PORTALS
241  // --------------------------------------------------------------------- //
244  USDLUX_API
246 
249  USDLUX_API
251 
252 public:
253  // ===================================================================== //
254  // Feel free to add custom code below this line, it will be preserved by
255  // the code generator.
256  //
257  // Just remember to:
258  // - Close the class declaration with };
259  // - Close the namespace with PXR_NAMESPACE_CLOSE_SCOPE
260  // - Close the include guard with #endif
261  // ===================================================================== //
262  // --(BEGIN CUSTOM CODE)--
263 
273  USDLUX_API
274  void OrientToStageUpAxis() const;
275 };
276 
277 PXR_NAMESPACE_CLOSE_SCOPE
278 
279 #endif
USDLUX_API UsdRelationship GetPortalsRel() const
Optional portals to guide light sampling.
static USDLUX_API const TfTokenVector & GetSchemaAttributeNames(bool includeInherited=true)
Return a vector of names of all pre-declared attributes for this schema class and all its ancestor cl...
virtual USDLUX_API ~UsdLuxDomeLight()
Destructor.
UsdLuxDomeLight(const UsdPrim &prim=UsdPrim())
Construct a UsdLuxDomeLight on UsdPrim prim .
Definition: domeLight.h:97
Scenegraph object for authoring and retrieving numeric, string, and array valued data, sampled over time.
Definition: attribute.h:176
static const UsdSchemaKind schemaKind
Compile time constant representing what kind of schema this class is.
Definition: domeLight.h:91
static USDLUX_API UsdLuxDomeLight Get(const UsdStagePtr &stage, const SdfPath &path)
Return a UsdLuxDomeLight holding the prim adhering to this schema at path on stage.
UsdSchemaKind
An enum representing which kind of schema a given schema class belongs to.
Definition: common.h:127
static USDLUX_API UsdLuxDomeLight Define(const UsdStagePtr &stage, const SdfPath &path)
Attempt to ensure a UsdPrim adhering to this schema at path is defined (according to UsdPrim::IsDefin...
USDLUX_API void OrientToStageUpAxis() const
Adds a transformation op, if neeeded, to orient the dome to align with the stage's up axis...
USDLUX_API UsdAttribute GetTextureFormatAttr() const
Specifies the parameterization of the color map file.
USDLUX_API UsdSchemaKind _GetSchemaKind() const override
Returns the kind of schema this class belongs to.
UsdLuxDomeLight(const UsdSchemaBase &schemaObj)
Construct a UsdLuxDomeLight on the prim held by schemaObj .
Definition: domeLight.h:105
Represents a concrete typed schema.
UsdPrim is the sole persistent scenegraph object on a UsdStage, and is the embodiment of a "Prim" as ...
Definition: prim.h:132
std::vector< TfToken > TfTokenVector
Convenience types.
Definition: token.h:442
USDLUX_API UsdAttribute GetTextureFileAttr() const
A color texture to use on the dome, such as an HDR (high dynamic range) texture intended for IBL (ima...
USDLUX_API UsdRelationship CreatePortalsRel() const
See GetPortalsRel(), and also Create vs Get Property Methods for when to use Get vs Create...
A path value used to locate objects in layers or scenegraphs.
Definition: path.h:288
USDLUX_API UsdAttribute CreateTextureFileAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetTextureFileAttr(), and also Create vs Get Property Methods for when to use Get vs Create...
A UsdRelationship creates dependencies between scenegraph objects by allowing a prim to target other ...
Definition: relationship.h:128
Contains an asset path and an optional resolved path.
Definition: assetPath.h:47
Base class for all lights.
Definition: light.h:79
TfType represents a dynamic runtime type.
Definition: type.h:64
Singleton registry that provides access to schema type information and the prim definitions for regis...
USDLUX_API UsdAttribute CreateTextureFormatAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetTextureFormatAttr(), and also Create vs Get Property Methods for when to use Get vs Create...
The base class for all schema types in Usd.
Definition: schemaBase.h:56
Light emitted inward from a distant external environment, such as a sky or IBL light probe...
Definition: domeLight.h:85
Provides a container which may hold any type, and provides introspection and iteration over array typ...
Definition: value.h:168
TfToken class for efficient string referencing and hashing, plus conversions to and from stl string c...