24 #ifndef USDLUX_GENERATED_DOMELIGHT_H
25 #define USDLUX_GENERATED_DOMELIGHT_H
30 #include "pxr/usd/usdLux/api.h"
36 #include "pxr/base/vt/value.h"
43 #include "pxr/base/tf/type.h"
45 PXR_NAMESPACE_OPEN_SCOPE
132 Get(
const UsdStagePtr &stage,
const SdfPath &path);
171 static const TfType &_GetStaticTfType();
173 static bool _IsTypedSchema();
177 const TfType &_GetTfType()
const override;
277 PXR_NAMESPACE_CLOSE_SCOPE
USDLUX_API UsdRelationship GetPortalsRel() const
Optional portals to guide light sampling.
static USDLUX_API const TfTokenVector & GetSchemaAttributeNames(bool includeInherited=true)
Return a vector of names of all pre-declared attributes for this schema class and all its ancestor cl...
virtual USDLUX_API ~UsdLuxDomeLight()
Destructor.
UsdLuxDomeLight(const UsdPrim &prim=UsdPrim())
Construct a UsdLuxDomeLight on UsdPrim prim .
Scenegraph object for authoring and retrieving numeric, string, and array valued data, sampled over time.
static const UsdSchemaKind schemaKind
Compile time constant representing what kind of schema this class is.
static USDLUX_API UsdLuxDomeLight Get(const UsdStagePtr &stage, const SdfPath &path)
Return a UsdLuxDomeLight holding the prim adhering to this schema at path on stage.
UsdSchemaKind
An enum representing which kind of schema a given schema class belongs to.
static USDLUX_API UsdLuxDomeLight Define(const UsdStagePtr &stage, const SdfPath &path)
Attempt to ensure a UsdPrim adhering to this schema at path is defined (according to UsdPrim::IsDefin...
USDLUX_API void OrientToStageUpAxis() const
Adds a transformation op, if neeeded, to orient the dome to align with the stage's up axis...
USDLUX_API UsdAttribute GetTextureFormatAttr() const
Specifies the parameterization of the color map file.
USDLUX_API UsdSchemaKind _GetSchemaKind() const override
Returns the kind of schema this class belongs to.
UsdLuxDomeLight(const UsdSchemaBase &schemaObj)
Construct a UsdLuxDomeLight on the prim held by schemaObj .
Represents a concrete typed schema.
UsdPrim is the sole persistent scenegraph object on a UsdStage, and is the embodiment of a "Prim" as ...
std::vector< TfToken > TfTokenVector
Convenience types.
USDLUX_API UsdAttribute GetTextureFileAttr() const
A color texture to use on the dome, such as an HDR (high dynamic range) texture intended for IBL (ima...
USDLUX_API UsdRelationship CreatePortalsRel() const
See GetPortalsRel(), and also Create vs Get Property Methods for when to use Get vs Create...
A path value used to locate objects in layers or scenegraphs.
USDLUX_API UsdAttribute CreateTextureFileAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetTextureFileAttr(), and also Create vs Get Property Methods for when to use Get vs Create...
A UsdRelationship creates dependencies between scenegraph objects by allowing a prim to target other ...
Contains an asset path and an optional resolved path.
Base class for all lights.
TfType represents a dynamic runtime type.
Singleton registry that provides access to schema type information and the prim definitions for regis...
USDLUX_API UsdAttribute CreateTextureFormatAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetTextureFormatAttr(), and also Create vs Get Property Methods for when to use Get vs Create...
The base class for all schema types in Usd.
Light emitted inward from a distant external environment, such as a sky or IBL light probe...
Provides a container which may hold any type, and provides introspection and iteration over array typ...
TfToken class for efficient string referencing and hashing, plus conversions to and from stl string c...