From Procedural Panda-monium to Fast Vectorized Execution using PCF Crowd Primitives Aaron Lo, Venkateswaran Krishna, J.D. Northrup, Mark Hessler, Arnold Moon, Michael Lorenzen, Jonah Laird, and Paul Kanyuk May 2022 In animation and VFX, crowds are too often considered an "edge case", to be handled by specialized pipeline outside the main workflows. Requirements of scale and traditional reliance on history based simulation have been obstacles to properly building crowd systems into the core functionality of digital content creation software. Pixar's ... more Paper (PDF) Siggraph Talk 2022 | |
Everybody's an Effect: Scalable Volumetric Crowds on Elemental Sasha Ouellet, Aksel Taylan, Arnold Moon, Paul Kanyuk, William Reeves May 2023 Crowd animation and rendering is challenging enough with hard surface models, but the world of Elemental takes this to a new level by immersing the viewer in a teeming metropolis populated by sentient air, fire, and water, in the form of volumetric characters. By building a new Houdini-Engine character pipeline ... more Paper (PDF) SIGGRAPH Talks 2023 |