Papers by and Paul Kanyuk


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From Procedural Panda-monium to Fast Vectorized Execution using PCF Crowd Primitives

Aaron Lo, Venkateswaran Krishna, J.D. Northrup, Mark Hessler, Arnold Moon, Michael Lorenzen, Jonah Laird, and Paul Kanyuk
May 2022

In animation and VFX, crowds are too often considered an "edge case", to be handled by specialized pipeline outside the main workflows. Requirements of scale and traditional reliance on history based simulation have been obstacles to properly building crowd systems into the core functionality of digital content creation software. Pixar's ... more

Paper (PDF)

Siggraph Talk 2022


Tracking Character Diversity in the Animation Pipeline

Mara MacMahon, Emily Wilson, Peter Nye, Gordon Cameron, Jessica Heidt, Joshua Minor, and Paul Kanyuk
May 2022

As we explore a broad range of characters and stories in our films, it has become increasingly valuable to view breakdowns of our character pools and selections by demographic: to build and use our assets efficiently, reinforce storytelling and world building choices, and ensure consistent decision-making across the pipeline. With the ... more

Paper (PDF)

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Siggraph Talk 2022