#include <d3d11PtexMipmapTexture.h>
Definition at line 43 of file d3d11PtexMipmapTexture.h.
static D3D11PtexMipmapTexture* Create |
( |
ID3D11DeviceContext * |
deviceContext, |
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PtexTexture * |
reader, |
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int |
maxLevels = 10 |
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) |
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static |
ID3D11ShaderResourceView** GetLayoutSRV |
( |
| ) |
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inline |
ID3D11Buffer* GetLayoutTextureBuffer |
( |
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const |
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inline |
Returns the texture buffer containing the layout of the ptex faces in the texels texture array.
Definition at line 51 of file d3d11PtexMipmapTexture.h.
ID3D11ShaderResourceView** GetTexelsSRV |
( |
| ) |
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inline |
ID3D11Texture2D* GetTexelsTexture |
( |
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const |
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inline |
The documentation for this class was generated from the following file: