24 #ifndef PXR_IMAGING_HGIGL_COMPUTE_PIPELINE_H
25 #define PXR_IMAGING_HGIGL_COMPUTE_PIPELINE_H
28 #include "pxr/imaging/hgi/computePipeline.h"
29 #include "pxr/imaging/hgiGL/api.h"
32 PXR_NAMESPACE_OPEN_SCOPE
56 HgiGLComputePipeline() =
delete;
57 HgiGLComputePipeline & operator=(
const HgiGLComputePipeline&) =
delete;
58 HgiGLComputePipeline(
const HgiGLComputePipeline&) =
delete;
62 PXR_NAMESPACE_CLOSE_SCOPE
HGIGL_API void BindPipeline()
Apply pipeline state.
OpenGL implementation of the Hydra Graphics Interface.
Describes the properties needed to create a GPU compute pipeline.
Represents a graphics platform independent GPU compute pipeline resource.
OpenGL implementation of HgiComputePipeline.