Creating a Planet and Clouds Lightyears Away Laura Murphy, Joshua Jenny, Michael O'Brien, Colin Thompson May 2022 For Lightyear, Space Ranger Buzz Lightyear's exploits take him on a journey around the planet, T'Kani Prime and its neighboring star. In order to create realistic planets as seen from his star ship, we built a new workflow for creating procedural planet terrains and volumetric clouds as seen from space. ... more Paper (PDF) Siggraph Talk 2022 | |
A Procedural Approach for Stylized Bark Shading Alec Bartsch, Colin Thompson, Fernando de Goes May 2023 The Earth characters in Pixar's feature film Elemental (2023) called for a stylized look with bark patterns resembling organic locks of hair. To scale this custom shading to an entire class of background characters, we implemented an artistic-driven procedural workflow that offered rapid iterations on pattern generation without requiring extensive ... more Paper (PDF) SIGGRAPH Talks 2023 |