Papers by Laura Murphy

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Making Souls: Methods and a Pipeline for Volumetric Characters

Patrick Coleman, Laura Murphy, Markus Kranzler, Max Gilbert
June 2020

The soul characters in Disney/Pixar's Soul have a stylized appearance that sets them into a unique world, which introduced many new challenges. Everyone from the art department and character modelers and shaders to the technical directors and developers in the effects, lighting, and software groups collaborated to bring this new ... more

Paper (PDF)


Creating a Planet and Clouds Lightyears Away

Laura Murphy, Joshua Jenny, Michael O'Brien, Colin Thompson
May 2022

For Lightyear, Space Ranger Buzz Lightyear's exploits take him on a journey around the planet, T'Kani Prime and its neighboring star. In order to create realistic planets as seen from his star ship, we built a new workflow for creating procedural planet terrains and volumetric clouds as seen from space. ... more

Paper (PDF)

Siggraph Talk 2022