Creating a Planet and Clouds Lightyears Away Laura Murphy, Joshua Jenny, Michael O'Brien, Colin Thompson May 2022 For Lightyear, Space Ranger Buzz Lightyear's exploits take him on a journey around the planet, T'Kani Prime and its neighboring star. In order to create realistic planets as seen from his star ship, we built a new workflow for creating procedural planet terrains and volumetric clouds as seen from space. ... more Paper (PDF) Siggraph Talk 2022 | |
Engine-eering a Procedural Pipeline with USD Michael Rice, Joshua Jenny, Will Harrower May 2023 Typical cache-based non-procedural methods can have downsides within a production studio. Modifications to pre-cached data can introduce an expensive feedback loop between departments (e.g. Layout pushing work back to FX). Proceduralism solves this by allowing artists themselves to make their own modifications, without need for a new cache delivery from ... more Paper (PDF) SIGGRAPH Talks 2023 |