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textureCpuData.h
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2 // Copyright 2020 Pixar
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24 #ifndef PXR_IMAGING_HD_ST_TEXTURE_CPU_DATA_H
25 #define PXR_IMAGING_HD_ST_TEXTURE_CPU_DATA_H
26 
27 #include "pxr/pxr.h"
28 #include "pxr/imaging/hdSt/api.h"
29 
30 PXR_NAMESPACE_OPEN_SCOPE
31 
32 struct HgiTextureDesc;
33 
40 public:
41  HDST_API
42  virtual ~HdStTextureCpuData();
43 
46  virtual const HgiTextureDesc &GetTextureDesc() const = 0;
47 
51  virtual bool GetGenerateMipmaps() const = 0;
52 
54  virtual bool IsValid() const = 0;
55 };
56 
57 PXR_NAMESPACE_CLOSE_SCOPE
58 
59 #endif
virtual bool IsValid() const =0
Are the data valid (e.g., false if file could not be found).
Describes the properties needed to create a GPU texture.
Definition: texture.h:107
Represents CPU data that can be stored in a HdStUvTextureObject, mostly, likely during the load phase...
virtual const HgiTextureDesc & GetTextureDesc() const =0
The metadata of the texture (width, height, ...) including a pointer to the CPU data (as initialData)...
virtual bool GetGenerateMipmaps() const =0
Make GPU generate mipmaps.