Papers by Daniel Garcia


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Rasterizing Volumes and Surfaces for Crowds on Soul

Sasha Ouellet, Daniel Garcia, Stephen Gustafson, Matt Kuruc, Michael Lorenzen, George Nguyen, Grace Gilbert
July 2020

In order to produce shots with hundreds of multi-volume crowd characters for Soul, we developed a pipeline rooted in rasterization techniques to pose density fields and other shading signals entirely at render-time.

Paper (PDF)