- u -
- unbind()
: CLComputeController
, CpuComputeController
, D3D11ComputeController
, TbbComputeController
- Unbind()
: CpuEvalLimitController
- unbind()
: GLSLComputeController
- Unbind()
: CpuSmoothNormalContext
- unbind()
: CudaComputeController
, GLSLTransformFeedbackComputeController
, OmpComputeController
- unbindBuffer()
: D3D11ComputeController
- unbindBufferAndProgram()
: GLSLComputeController
- unbindResources()
: GLSLTransformFeedbackComputeController
- UnbindStencilTables()
: D3D11ComputeContext
, GLSLComputeContext
- UnGuaranteeNeighbors()
: HbrVertex< T >
- Uninitialize()
: HbrFVarData< T >
- Unrefine()
: TopologyRefiner
, HbrFace< T >
, HbrMesh< T >
- UpdateData()
: CpuGLVertexBuffer
, GLVertexBuffer
, CLVertexBuffer
, CpuD3D11VertexBuffer
, CpuVertexBuffer
, CudaVertexBuffer
, D3D11VertexBuffer
- UpdateDerivs()
: LimitStencilTables
- UpdateValues()
: StencilTables
- UpdateVaryingBuffer()
: MeshInterface< DRAW_CONTEXT >
, Mesh< VERTEX_BUFFER, COMPUTE_CONTROLLER, GLDrawContext >
, Mesh< VERTEX_BUFFER, COMPUTE_CONTROLLER, DRAW_CONTEXT >
, Mesh< VERTEX_BUFFER, COMPUTE_CONTROLLER, D3D11DrawContext >
, Mesh< D3D11VertexBuffer, D3D11ComputeController, D3D11DrawContext >
- UpdateVertexBuffer()
: Mesh< D3D11VertexBuffer, D3D11ComputeController, D3D11DrawContext >
, Mesh< VERTEX_BUFFER, COMPUTE_CONTROLLER, GLDrawContext >
, MeshInterface< DRAW_CONTEXT >
, Mesh< VERTEX_BUFFER, COMPUTE_CONTROLLER, D3D11DrawContext >
, Mesh< VERTEX_BUFFER, COMPUTE_CONTROLLER, DRAW_CONTEXT >
- UpdateVertexTexture()
: D3D11DrawContext
, GLDrawContext
- updateVertexTexture()
: GLDrawContext