- c -
- CanEval()
: VertexBufferDescriptor
- child()
: Refinement
- ChildTag()
: Refinement::ChildTag
- CLComputeContext()
: CLComputeContext
- CLComputeController()
: CLComputeController
- Clear()
: PatchParam
, TopologyRefiner
, HbrAllocator< T >
, HbrFVarData< T >
, Vertex
, PatchParam::BitField
- ClearAll()
: HbrFVarData< T >
- ClearCollected()
: HbrFace< T >
, HbrVertex< T >
- ClearMask()
: HbrHalfedge< T >
, HbrVertex< T >
- ClearProtected()
: HbrFace< T >
- ClearUsage()
: HbrFace< T >
- ClearVertexEdit()
: HbrVertex< T >
- Clone()
: HbrBilinearSubdivision< T >
, HbrCatmarkSubdivision< T >
, HbrLoopSubdivision< T >
, HbrSubdivision< T >
- CLVertexBuffer()
: CLVertexBuffer
- CombineVertexVertexMasks()
: Scheme< SCHEME_TYPE >::LocalMask< WEIGHT >
- Compare()
: HbrFVarData< T >
- CompareAll()
: HbrFVarData< T >
- completeFVarChannelTopology()
: TopologyRefiner
, Level
- completeTopologyFromFaceValues()
: FVarLevel
- completeTopologyFromFaceVertices()
: Level
- Compute()
: CLComputeController
, CpuComputeController
, CudaComputeController
, D3D11ComputeController
, GLSLComputeController
, GLSLTransformFeedbackComputeController
, OmpComputeController
, TbbComputeController
- ComputeController()
: ComputeController
- ComputeEdgeVertexMask()
: Scheme< SCHEME_TYPE >
- ComputeFaceVertexMask()
: Scheme< SCHEME_TYPE >
- ComputeFractionalWeightAtVertex()
: Crease
- ComputeVertexLimitMask()
: Scheme< SCHEME_TYPE >
- ComputeVertexVertexMask()
: Scheme< SCHEME_TYPE >
- ConvertPatchArrays()
: DrawContext
- CopyFVarInfiniteSharpness()
: HbrHalfedge< T >
- CpuComputeContext()
: CpuComputeContext
- CpuComputeController()
: CpuComputeController
- CpuD3D11VertexBuffer()
: CpuD3D11VertexBuffer
- CpuEvalLimitContext()
: CpuEvalLimitContext
- CpuEvalLimitController()
: CpuEvalLimitController
- CpuGLVertexBuffer()
: CpuGLVertexBuffer
- CpuSmoothNormalContext()
: CpuSmoothNormalContext
- CpuSmoothNormalController()
: CpuSmoothNormalController
- CpuVertexBuffer()
: CpuVertexBuffer
- Crease()
: Crease
- Create()
: CpuEvalLimitContext
, CudaVertexBuffer
, CudaComputeContext
- create()
: GLDrawContext
- Create()
: D3D11PtexTexture
, GLSLComputeContext
, D3D11DrawContext
, CpuD3D11VertexBuffer
, GLPtexTexture
, CpuGLVertexBuffer
, GLDrawContext
, D3D11PtexMipmapTexture
, GLSLTransformFeedbackComputeContext
, CpuSmoothNormalContext
, PatchTablesFactory
, CLComputeContext
, CpuVertexBuffer
, CLVertexBuffer
, TopologyRefinerFactory< MESH >
, StencilTablesFactory
, GLVertexBuffer
, D3D11VertexBuffer
, GLPtexMipmapTexture
, CpuComputeContext
, D3D11ComputeContext
- createFVarChannel()
: TopologyRefiner
, Level
, TopologyRefiner
- CudaComputeContext()
: CudaComputeContext
- CudaComputeController()
: CudaComputeController
- CudaVertexBuffer()
: CudaVertexBuffer