Chop It Up! Animation-Driven Modeling, Simulation, and Shading in the Kitchen Patrick Coleman, Eric Froemling May 2007 In Disney/Pixar's Ratatouille, the creation of believable cooking environments with all their complexity has been an important element in presenting a rich world that helps draw the audience into the story. Part of that complexity arises in the preparation of food before cooking. To create complex animations of food in preparation, we designed a system ... more Paper (PDF) Available as Pixar Technical Memo #07-13 | |
Into the Voyd: Teleportation of Light Transport in Incredibles 2 Patrick Coleman, Darwyn Peachey, Tom Nettleship, Ryusuke Villemin, Tobin Jones August 2018 In Incredibles 2, a character named Voyd has the ability to create portals that connect two locations in space. A particular challenge for this film is the presence of portals in a number of fast-paced action sequences with multiple characters and objects passing through them, causing multiple views of ... more Paper (PDF) Additional materials: [digiproPortals.mov] | |
Making Souls: Methods and a Pipeline for Volumetric Characters Patrick Coleman, Laura Murphy, Markus Kranzler, Max Gilbert June 2020 The soul characters in Disney/Pixar's Soul have a stylized appearance that sets them into a unique world, which introduced many new challenges. Everyone from the art department and character modelers and shaders to the technical directors and developers in the effects, lighting, and software groups collaborated to bring this new ... more Paper (PDF) Video | |
Sculpt Processing for Character Rigging Fernando de Goes, Patrick Coleman, Michael Comet, Alonso Martinez June 2020 Pose-space sculpting is a key component in character rigging workflows used by digital artists to create shape corrections that fire on top of deformation rigs. However, hand-crafting sculpts one pose at a time is notoriously laborious, involving multiple cleanup passes as well as repetitive manual edits. In this work, we ... more Paper (PDF) Video |