https://github.com/PixarAnimationStudios/OpenSubdiv/blob/release/tutorials/bfr/tutorial_1_1/bfr_tutorial_1_1.cpp
using namespace OpenSubdiv;
class Args {
public:
std::string inputObjFile;
std::string outputObjFile;
Sdc::SchemeType schemeType;
public:
Args(int argc, char * argv[]) :
inputObjFile(),
outputObjFile(),
schemeType(Sdc::SCHEME_CATMARK) {
for (int i = 1; i < argc; ++i) {
if (strstr(argv[i], ".obj")) {
if (inputObjFile.empty()) {
inputObjFile = std::string(argv[i]);
} else {
fprintf(stderr,
"Warning: Extra Obj file '%s' ignored\n", argv[i]);
}
} else if (!strcmp(argv[i], "-o")) {
if (++i < argc) outputObjFile = std::string(argv[i]);
} else if (!strcmp(argv[i], "-bilinear")) {
schemeType = Sdc::SCHEME_BILINEAR;
} else if (!strcmp(argv[i], "-catmark")) {
schemeType = Sdc::SCHEME_CATMARK;
} else if (!strcmp(argv[i], "-loop")) {
schemeType = Sdc::SCHEME_LOOP;
} else {
fprintf(stderr,
"Warning: Unrecognized argument '%s' ignored\n", argv[i]);
}
}
}
private:
Args() { }
};
void
tessellateToObj(Far::TopologyRefiner const & meshTopology,
std::vector<float> const & meshVertexPositions,
Args const & options) {
typedef Bfr::RefinerSurfaceFactory<> SurfaceFactory;
typedef Bfr::Surface<float> Surface;
SurfaceFactory::Options surfaceOptions;
SurfaceFactory meshSurfaceFactory(meshTopology, surfaceOptions);
Surface faceSurface;
std::vector<float> facePatchPoints;
std::vector<float> outCoords;
std::vector<float> outPos, outDu, outDv;
std::vector<int> outTriangles;
tutorial::ObjWriter objWriter(options.outputObjFile);
int numFaces = meshSurfaceFactory.GetNumFaces();
for (int faceIndex = 0; faceIndex < numFaces; ++faceIndex) {
if (!meshSurfaceFactory.InitVertexSurface(faceIndex, &faceSurface)) {
continue;
}
Bfr::Parameterization faceParam = faceSurface.GetParameterization();
int faceSize = faceParam.GetFaceSize();
int numOutCoords = faceSize + 1;
outCoords.resize(numOutCoords * 2);
for (int i = 0; i < faceSize; ++i) {
faceParam.GetVertexCoord(i, &outCoords[i*2]);
}
faceParam.GetCenterCoord(&outCoords[faceSize*2]);
int pointSize = 3;
facePatchPoints.resize(faceSurface.GetNumPatchPoints() * pointSize);
outPos.resize(numOutCoords * pointSize);
outDu.resize(numOutCoords * pointSize);
outDv.resize(numOutCoords * pointSize);
faceSurface.PreparePatchPoints(meshVertexPositions.data(), pointSize,
facePatchPoints.data(), pointSize);
for (int i = 0, j = 0; i < numOutCoords; ++i, j += pointSize) {
faceSurface.Evaluate(&outCoords[i*2],
facePatchPoints.data(), pointSize,
&outPos[j], &outDu[j], &outDv[j]);
}
int objVertexIndexOffset = objWriter.GetNumVertices();
outTriangles.resize(faceSize * 3);
int * outTriangle = outTriangles.data();
for (int i = 0; i < faceSize; ++i, outTriangle += 3) {
outTriangle[0] = objVertexIndexOffset + i;
outTriangle[1] = objVertexIndexOffset + (i + 1) % faceSize;
outTriangle[2] = objVertexIndexOffset + faceSize;
}
objWriter.WriteGroupName("baseFace_", faceIndex);
objWriter.WriteVertexPositions(outPos);
objWriter.WriteVertexNormals(outDu, outDv);
objWriter.WriteFaces(outTriangles, 3, true, false);
}
}
int
main(int argc, char * argv[]) {
Args args(argc, argv);
Far::TopologyRefiner * meshTopology = 0;
std::vector<float> meshVtxPositions;
std::vector<float> meshFVarUVs;
meshTopology = tutorial::createTopologyRefiner(
args.inputObjFile, args.schemeType, meshVtxPositions, meshFVarUVs);
if (meshTopology == 0) {
return EXIT_FAILURE;
}
tessellateToObj(*meshTopology, meshVtxPositions, args);
delete meshTopology;
return EXIT_SUCCESS;
}