Overview of Release 3.3
New Features
Metal Compute and Tessellation
Added support for drawing and evaluation using Apple's Metal API for high performance and low-overhead GPU access.
This includes the full set of Osd interfaces needed to draw using Metal graphics rendering (including tessellation shaders) and evaluate stencils and patch tables using Metal compute processing.
Also includes an example mtlViewer that can be built to run on either macOS or iOS.
Metal Graphics Rendering with Tessellation |
Metal Patch Evaluation using Compute Processing |
API Additions
See associated Doxygen for full details.
Osd::MTLContext
- device and commandQueue member data
Osd::MTLComputeEvaluator
- Create()
- EvalStencils()
- EvalPatches()
- EvalPatchesVarying()
- EvalPatchesFaceVarying()
- Compile()
- Synchronize()
Osd::MTLStencilTable
- Create()
- GetSizesBuffer()
- GetIndicesBuffer()
- GetDuWeightsBuffer()
- GetDvWeightsBuffer()
- GetDuuWeightsBuffer()
- GetDuvWeightsBuffer()
- GetDvvWeightsBuffer()
- GetNumStencils()
Osd::MTLMeshInterface
- GetNumVertices()
- GetMaxValence()
- UpdateVertexBuffer()
- UpdateVaryingBuffer()
- Refine()
- Synchronize()
- GetPatchTable()
- GetFarPatchTable()
- BindVertexBuffer()
- BindVaryingBuffer()
Osd::MTLPatchTable
- Create()
- GetPatchArrays()
- GetPatchIndexBuffer()
- GetPatchParamBuffer()
- GetVaryingPatchArrays()
- GetVaryingPatchIndexBuffer()
- GetNumFVarChannels()
- GetFVarPatchArrays()
- GetFVarPatchIndexBuffer()
- GetFVarPatchParamBuffer()
Osd::MTLLegacyGregoryPatchTable
- UpdateVertexBuffer()
- GetVertexBuffer()
- GetVertexValenceBuffer()
- GetQuadOffsetsBuffer()
Osd::PatchShaderSource
- GetCommonShaderSource()
- GetPatchBasisShaderSource()
- GetVertexShaderSource()
- GetHullShaderSource()
- GetDomainShaderSource()
Osd::CPUMTLVertexBuffer
- Create()
- UpdateData()
- GetNumElements()
- GetNumVertices()
- BindCpuBuffer()
- BindMTLBuffer()
- BindVBO()
Other Changes
Improvements
- Fixed several instances of local variable shadowing that could cause build warnings
- Updated continuous-integration build scripts and added testing on macOS