Code Examples

Code Examples


Standalone Viewers

OpenSubdiv builds a number of standalone viewers that demonstrate various aspects of the software.


OpenGL examples
DirectX examples
Metal examples

Common Command Line Options

While the following command line options are common, not all examples support all -- in some cases, certain options are not applicable.

-f         : launches the application in full-screen mode (if supported)
-yup       : set initial view with Y-axis up (Z-up is the default)
-u         : apply uniform subdivision to all meshes
-a         : apply adaptive subdivision to create patches for the limit surface
-l depth   : level of uniform or adaptive refinement to apply
-c count   : number of repetitions of the animation loop when supported (default
             of 0 is infinite)
-anim      : interpret a given set of Obj files as an animated sequence rather
             than a set of distinct meshes
-catmark   : apply the Catmark scheme to all meshes in given Obj files (default)
-loop      : apply the Loop scheme to all meshes in given Obj files
-bilinear  : apply the Bilinear scheme to all meshes in given Obj files
objfile(s) : a set of one or more meshes in Obj format (requiring a .obj extension)
             that may be distinct meshes or animated versions of a single mesh

Common Keyboard Controls

Left mouse button drag   : orbit camera
Middle mouse button drag : pan camera
Right mouse button       : dolly camera
n, p                     : next/prev model
1, 2, 3, ..., 9, 0       : specify adaptive isolation or uniform refinement level
+, -                     : increase / decrease tessellation
Tab                      : toggle full-screen
Esc                      : turn on / off the HUD
w                        : switch display mode
q                        : quit