https://github.com/PixarAnimationStudios/OpenSubdiv/blob/release/tutorials/hbr/tutorial_0/hbr_tutorial_0.cpp
struct Vertex {
Vertex() { }
Vertex(int ) { }
Vertex(Vertex const & src) {
_position[0] = src._position[0];
_position[1] = src._position[1];
_position[2] = src._position[2];
}
void Clear( void * =0 ) { }
void AddWithWeight(Vertex const &, float ) { }
void AddVaryingWithWeight(Vertex const &, float) { }
void SetPosition(float x, float y, float z) {
_position[0]=x;
_position[1]=y;
_position[2]=z;
}
const float * GetPosition() const {
return _position;
}
private:
float _position[3];
};
typedef OpenSubdiv::HbrMesh<Vertex> Hmesh;
typedef OpenSubdiv::HbrFace<Vertex> Hface;
typedef OpenSubdiv::HbrVertex<Vertex> Hvertex;
typedef OpenSubdiv::HbrHalfedge<Vertex> Hhalfedge;
static float verts[5][3] = {{ 0.0f, 0.0f, 2.0f},
{ 0.0f, -2.0f, 0.0f},
{ 2.0f, 0.0f, 0.0f},
{ 0.0f, 2.0f, 0.0f},
{-2.0f, 0.0f, 0.0f}};
static int nverts = 5,
nfaces = 5;
static int facenverts[5] = { 3, 3, 3, 3, 4 };
static int faceverts[16] = { 0, 1, 2,
0, 2, 3,
0, 3, 4,
0, 4, 1,
4, 3, 2, 1 };
int main(int, char **) {
OpenSubdiv::HbrCatmarkSubdivision<Vertex> * catmark =
new OpenSubdiv::HbrCatmarkSubdivision<Vertex>();
Hmesh * hmesh = new Hmesh(catmark);
Vertex v;
for (int i=0; i<nverts; ++i) {
v.SetPosition(verts[i][0], verts[i][1], verts[i][2]);
hmesh->NewVertex(i, v);
}
int * fv = faceverts;
for (int i=0; i<nfaces; ++i) {
int nv = facenverts[i];
hmesh->NewFace(nv, fv, 0);
fv+=nv;
}
hmesh->SetInterpolateBoundaryMethod(Hmesh::k_InterpolateBoundaryEdgeOnly);
hmesh->Finish();
printf("Created a pyramid with %d faces and %d vertices.\n",
hmesh->GetNumFaces(), hmesh->GetNumVertices());
delete hmesh;
delete catmark;
}