Here is a list of all class members with links to the classes they belong to:
- c -
- CanEval()
: VertexBufferDescriptor
- child()
: Refinement
- children
: HbrFace< T >
- ChildTag()
: Refinement::ChildTag
- CLComputeContext()
: CLComputeContext
- CLComputeController()
: CLComputeController
- Clear()
: PatchParam::BitField
, PatchParam
, TopologyRefiner
, HbrAllocator< T >
, HbrFVarData< T >
, Vertex
- ClearAll()
: HbrFVarData< T >
- ClearCollected()
: HbrVertex< T >
, HbrFace< T >
- ClearMask()
: HbrHalfedge< T >
, HbrVertex< T >
- ClearProtected()
: HbrFace< T >
- ClearUsage()
: HbrFace< T >
- ClearVertexEdit()
: HbrVertex< T >
- Clone()
: HbrBilinearSubdivision< T >
, HbrCatmarkSubdivision< T >
, HbrLoopSubdivision< T >
, HbrSubdivision< T >
- CLVertexBuffer()
: CLVertexBuffer
- CombineVertexVertexMasks()
: Scheme< SCHEME_TYPE >::LocalMask< WEIGHT >
- commonShader
: D3D11DrawSourceConfig
, GLDrawSourceConfig
- Compare()
: HbrFVarData< T >
- CompareAll()
: HbrFVarData< T >
- completeFVarChannelTopology()
: TopologyRefiner
, Level
- completeTopologyFromFaceValues()
: FVarLevel
- completeTopologyFromFaceVertices()
: Level
- Compute()
: CLComputeController
, CpuComputeController
, CudaComputeController
, D3D11ComputeController
, GLSLComputeController
, GLSLTransformFeedbackComputeController
, OmpComputeController
, TbbComputeController
- ComputeContext
: CLComputeController
, CpuComputeController
, CudaComputeController
, D3D11ComputeController
, Mesh< VERTEX_BUFFER, COMPUTE_CONTROLLER, D3D11DrawContext >
, Mesh< D3D11VertexBuffer, D3D11ComputeController, D3D11DrawContext >
, Mesh< VERTEX_BUFFER, COMPUTE_CONTROLLER, GLDrawContext >
, GLSLComputeController
, GLSLTransformFeedbackComputeController
, Mesh< VERTEX_BUFFER, COMPUTE_CONTROLLER, DRAW_CONTEXT >
, OmpComputeController
, TbbComputeController
- ComputeController
: Mesh< VERTEX_BUFFER, COMPUTE_CONTROLLER, D3D11DrawContext >
, Mesh< D3D11VertexBuffer, D3D11ComputeController, D3D11DrawContext >
, Mesh< VERTEX_BUFFER, COMPUTE_CONTROLLER, GLDrawContext >
, Mesh< VERTEX_BUFFER, COMPUTE_CONTROLLER, DRAW_CONTEXT >
, ComputeController
- ComputeEdgeVertexMask()
: Scheme< SCHEME_TYPE >
- ComputeFaceVertexMask()
: Scheme< SCHEME_TYPE >
- ComputeFractionalWeightAtVertex()
: Crease
- ComputeVertexLimitMask()
: Scheme< SCHEME_TYPE >
- ComputeVertexVertexMask()
: Scheme< SCHEME_TYPE >
- ConfigMap
: D3D11DrawRegistry< DESC_TYPE, CONFIG_TYPE, SOURCE_CONFIG_TYPE >
, GLDrawRegistry< DESC_TYPE, CONFIG_TYPE, SOURCE_CONFIG_TYPE >
- ConfigType
: D3D11DrawRegistry< DESC_TYPE, CONFIG_TYPE, SOURCE_CONFIG_TYPE >
, GLDrawRegistryBase
, GLDrawRegistry< DESC_TYPE, CONFIG_TYPE, SOURCE_CONFIG_TYPE >
, D3D11DrawRegistryBase
- const_iterator
: Array< TYPE >
- const_reference
: Array< TYPE >
- ConvertPatchArrays()
: DrawContext
- CopyFVarInfiniteSharpness()
: HbrHalfedge< T >
- CORNER
: PatchTables
- cornerVertexIndices
: TopologyRefinerFactoryBase::TopologyDescriptor
- cornerWeights
: TopologyRefinerFactoryBase::TopologyDescriptor
- CpuComputeContext()
: CpuComputeContext
- CpuComputeController()
: CpuComputeController
- CpuD3D11VertexBuffer()
: CpuD3D11VertexBuffer
- CpuEvalLimitContext()
: CpuEvalLimitContext
- CpuEvalLimitController()
: CpuEvalLimitController
- CpuGLVertexBuffer()
: CpuGLVertexBuffer
- CpuSmoothNormalContext()
: CpuSmoothNormalContext
- CpuSmoothNormalController()
: CpuSmoothNormalController
- CpuVertexBuffer()
: CpuVertexBuffer
- Crease()
: Crease
- CREASE_CHAIKIN
: Options
- CREASE_UNIFORM
: Options
- CreaseSubdivision
: HbrSubdivision< T >
- creaseSubdivision
: HbrSubdivision< T >
- creaseVertexIndexPairs
: TopologyRefinerFactoryBase::TopologyDescriptor
- creaseWeights
: TopologyRefinerFactoryBase::TopologyDescriptor
- CreasingMethod
: Options
- Create()
: GLPtexTexture
, GLVertexBuffer
, CpuSmoothNormalContext
, CpuVertexBuffer
, GLSLComputeContext
, StencilTablesFactory
, D3D11PtexMipmapTexture
, GLDrawContext
- create()
: GLDrawContext
- Create()
: D3D11PtexTexture
, CudaComputeContext
, TopologyRefinerFactory< MESH >
, D3D11VertexBuffer
, GLPtexMipmapTexture
, D3D11ComputeContext
, D3D11DrawContext
, PatchTablesFactory
, CLVertexBuffer
, CpuD3D11VertexBuffer
, CpuComputeContext
, CpuEvalLimitContext
, CLComputeContext
, GLSLTransformFeedbackComputeContext
, CpuGLVertexBuffer
, StencilTablesFactory
, CudaVertexBuffer
- createFVarChannel()
: TopologyRefiner
, Level
- CudaComputeContext()
: CudaComputeContext
- CudaComputeController()
: CudaComputeController
- CudaVertexBuffer()
: CudaVertexBuffer