dxPtexViewer

dxPtexViewer


SYNOPSIS

dxPtexViewer [-f] [-yup] [-u] [-a] [-l isolation level] [-c animation loops]
    [-e environment map] [-d HDR diffuse map] [-s HDR specular map]
    [--disp displacement scale]
    ptex color file
    ptex displacement file
    ptex occlusion file
    ptex specular file
    objfile(s)

DESCRIPTION

dxPtexViewer is a stand-alone application that showcases advanced HDR shading with color, displacement, occlusion and specular ptex maps. Multiple controls are available to experiment with the algorithms.

images/dxptexviewer.png

OPTIONS

See the description of the common comand line options for the subset of common options supported here.

-y
Swap Z-up geometry to Y-UP.
-e environment map
A low dynamic range spherical environment map used as a background. Ideally, a color-normalized version of the HDR light probe.
-d HDR diffuse map
An HDR file containing a diffuse environment map (typically they are low resolution blurry hemispherical convolutions of the environment light probe).
-s environment map
An HDR file containing a specular environment map.
--disp displacement scale
A scalar multiplier for the shader displacement values.
ptex color file
A ptex file containing RGB channels read as material albedo color.
ptex displacement file
A single-channel ptex file (preferrably float precision) containing the displacement values.
ptex occlusion file
A single-channel ptex file (preferrably 8 bits precision) containing a pre-computed ambient occlusion signal.
ptex specular file
A single-channel ptex file (preferrably 8 bits precision) applied to modulate the specular reflectance of the material
objfile(s)
A sequence of obj files used as an animation loop (the topology has to match the data contained in all the ptex files !)

KEYBOARD CONTROLS

q      : quit
esc    : hide GUI
f      : fit frame
+/-    : increase / decrese tessellation rate