Patch-based Surface Relaxation Fernando de Goes, William Sheffler, Michael Comet, Alonso Martinez, Aimei Kutt August 2018 From rigging to post-simulation cleanups, surface relaxation is a widely used procedure in feature animation. Over the years, Pixar has experimented with several techniques for this task, mostly based on variants of Laplacian smoothing. Notably, none of existing approaches are suited to reproduce the patch layout of a baseline mesh. ... more Paper (PDF) | |
Character Articulation through Profile Curves Fernando de Goes, William Sheffler, Kurt Fleischer 05 2022 Computer animation relies heavily on rigging setups that articulate character surfaces through a broad range of poses. Although many deformation strategies have been proposed over the years, constructing character rigs is still a cumbersome process that involves repetitive authoring of point weights and corrective sculpts with limited and indirect shaping ... more Paper (PDF) Video Video SIGGRAPH 2022 | |
Shaping the Elements: Curvenet Animation Controls in Pixar's Elemental Duc Nguyen, Jeremie Talbot, William Sheffler, Mark Hessler, Kurt Fleischer, Fernando de Goes May 2023 We present a new shaping rig for authoring layers of animation control that facilitate surface editing in shot work. Our approach expands the curvenet rigging technology [de Goes et al. 2022] by introducing new tools that auto-generate a surface-aligned direct manipulator per curvenet knot. As a result, we obtain a ... more Paper (PDF) SIGGRAPH Talks 2023 |